Thursday, February 10, 2011

Flame Data For Dummies


I going to talk a little bit on some of the more technical things rather than the adventures of Sherman or some Chronicles of M Bison.

Why do you read frame data:
1.To understand better each move's property
2.So that you can use that understanding and utilize technically correct move


Here are some of the things you see in the arcade:
1.Wah this person use Chun Li can super Balrog's dash punch.Somemore do from far leh.
2.How come Balrog cr.lp so much blockstun one?
3.How come sagat players dun use cr.hk?

The answer can be confidently said that the frame data answers such question.:D

So the question here would be what is frames?

Frames is technically game time.Just like in real life there is seconds,minutes and hours.Sf4 also uses the time factor.


Startup-How fast the moves starts.(For example,Ryu cr.lp startup time is 3 frames and Ryu sweep startup time is 5 frames.In here,you will notice that the smaller the value the faster the move starts.Zangief ultra startup time is 1 frames(Fastest).)

Active-It is the duration of the move.It is how long the move will last.(For example,you all notice Bison sweep animation is freaking long.U count to like 3 seconds and he is still sweeping.It has an active frames of 12 frames whereas bison cr.lk only has an active frames of 2 frames.2 frames would mean that duration is short and 12 frames would be vice versa.

Frame Advantage on Block
-It is technically how fast your opponent recover from blocking when you attack him.For example Ryu cr.mp frame advantage on block is +2.This means that when you do cr.mp(I mean that you are the ryu)and your opponent block,your opponent would recover 2 frames slower than you.

Frame Advantage on Hit-Almost exactly as the frame advantage on block but this time it is technically how fast you recover from getting hit compared to your opponent when he attack you.For example Ryu frame advantage on hit is +5.This means that when you do cr.mp(I mean you are the ryu) and your opponent get hit,he would recover 5 frames slower than you.And during that 5 frames,you can combo to moves that are 5 frames and below.

Chain-This moves can be chained to another moves.The negative way of putting it is that this move can be mashed.And some moves like Bison cr.lk cannot mash.:D

Special-Can be cancel to a special which means uppercut and hadoken or those.Cr.lp all those are called normals.

Super-Can be cancel to super

Tat's it.Folks.

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