After watching furansujin cody,I feel like playing Cody.(Reminds of the Makoto Claw period while I was dazed by the beauty of Claw,but I ended up giving up learning Claw as I faced the power of pohness that Claw need to face.)
Poh Jump In
Poh Uppercut
In the end,poh wins and I stopped playing Claw lol.Anyway this is not a writeup for any Cody players but rather some notes that I myself can take note of.(For example:Cody pokes.)
Notable Moves that Cody have:
Fwd.hk(Opponent crouching move like cr.mk go under it and link up to slam or frame trap.)
Cr.mk(Cody's slide-Can be used to get in or to beat moves like Sagat's st.hk and Bison's st.hk)
Cr.mp(Saw some of the cody players use it a mid range move supposedly to stuff out moves.)
Zonk Knuckle(Used as a mid range poke by some cody players.Not so sure of reason either.)
Bad spray(Cody sprays sand on wakeup.Seems to be a good wakeup move but unsafe.)
Cody's Combo
cr.lp,cr.lp,cr.mp,any versions of ruffian kicks/crimson upper
cr.lp,cr.lp,cr.lk,any versions of ruffian kicks(except lk)/crimson upper
st.hp,cr.mp,any versions of ruffian kicks/crimson upper
Combo to ultra
cr.lp,cr.lp,cr.mp,heavy ruffian kick,fadc,ultra1
cr.lp,.cr.lp,cr.lk,heavy ruffian kick,fadc,ultra 1
st.hp,cr.mp,heavy ruffian kick,fadc,ultra 1
Ex zonk knuckle,fadc,ultra 1
Ex Bad stone,ultra 2
Corner exclusive combo
st.hp,cr.mp,heavy ruffian kick,ex crimson uppercut
st.hp,ex zonk knuckle,ex crimson uppercut
Safe Jump For 5F?(Not sure can beat 4 frames lol.):
Back throw,jump immediately hk or lp,
Low version of ruffian kick,wait a while,neutral jump hp(Can mix up with cr.lk,lp crimson upper.This safe jump is provided that the opponent do not safe tech.)
Frame Trap for Early Tech:
Cl.st.mp
Frame Trap for Late Tech:
Cl.st.hp
Cr.hp
Fwd.mp
Wednesday, May 4, 2011
Monday, April 25, 2011
Show Me Thy Strength
Every player is gifted in some way or another.There is a particular trait or attribute that we are strong at and I feel it is necessary to use it to the fullest potential.
1.Reaction
Some players have really good reaction.Some of players I could tink of are Leslie and Tommy.I feel players who have good reaction normally are able to punish thing not because they are baiting for it but because they are able to react to it and punish accordingly.
2.Execution
Some players I know have really good execution.One of the great example would be Xian who I tink can use pretty much all the characters.Some people I talked to have either problems with charge motion or shoto motion.People I feel have good execution are able to do 1 or 0 frame combo like a piece of cake.
3.Creativity
Some players are really creative.They invent moves that you dun see other people use and the move is useful.The best example I could give was the guy who do a uppercut cancel to akuma super and fake focus attack level 3 to ultra 1.
4.Patience
Some players I feel in Singapore is really patient.They can play to wear down the opponents and you see the time over with people who have great patience.They are calm and make few mistakes.One player I could tink of is a pesky Sagat player.A pretty easy guess right?
5.Adaptability
Do the same thing once in a round.Do the same thing second round you found yourself in trouble with people strong at this.This kind of player who is strong at this trait adapt really fast.You always need to have a new gameplan each round against this people or else you are screwed.The person I could tink of would be Soon Yong.I really cannot try the same shit against Soon Yong because he adapt fast to my gameplan.When I used too much of the same anti air against Soon Yong like st.hk and neutral jump hk,he did max range st.hp which can be used to beat my st.hk and he walk forward a bit and jump hk to beat my neutral jump hk.
6.Footsie
Some players space really well and when they use the normals,it looks so godly.One of the player I could tink of would be Raven.He really spaced himself well and know which normal to press at this and that distance.
This are some of the traits and attributes I could tink of and there are more.But I am up for a movie,Source code so this blog post ends now lol.
1.Reaction
Some players have really good reaction.Some of players I could tink of are Leslie and Tommy.I feel players who have good reaction normally are able to punish thing not because they are baiting for it but because they are able to react to it and punish accordingly.
2.Execution
Some players I know have really good execution.One of the great example would be Xian who I tink can use pretty much all the characters.Some people I talked to have either problems with charge motion or shoto motion.People I feel have good execution are able to do 1 or 0 frame combo like a piece of cake.
3.Creativity
Some players are really creative.They invent moves that you dun see other people use and the move is useful.The best example I could give was the guy who do a uppercut cancel to akuma super and fake focus attack level 3 to ultra 1.
4.Patience
Some players I feel in Singapore is really patient.They can play to wear down the opponents and you see the time over with people who have great patience.They are calm and make few mistakes.One player I could tink of is a pesky Sagat player.A pretty easy guess right?
5.Adaptability
Do the same thing once in a round.Do the same thing second round you found yourself in trouble with people strong at this.This kind of player who is strong at this trait adapt really fast.You always need to have a new gameplan each round against this people or else you are screwed.The person I could tink of would be Soon Yong.I really cannot try the same shit against Soon Yong because he adapt fast to my gameplan.When I used too much of the same anti air against Soon Yong like st.hk and neutral jump hk,he did max range st.hp which can be used to beat my st.hk and he walk forward a bit and jump hk to beat my neutral jump hk.
6.Footsie
Some players space really well and when they use the normals,it looks so godly.One of the player I could tink of would be Raven.He really spaced himself well and know which normal to press at this and that distance.
This are some of the traits and attributes I could tink of and there are more.But I am up for a movie,Source code so this blog post ends now lol.
Monday, April 18, 2011
Confusion About My Playing Style
After being a turtle for a long time,I realised that I cannot be a true turtle lol.At first when Person A told me that I was aggressive,I was like,'Really meh'.To give you some background information,there are countless times that I hide in the full screen distance from opponent.
It was after that I realised that I was running out of patience most of the time.Then it was somehow a week after the part when Person A told me that I was aggressive,Person A says something that I was surprised.
The conversation was somehow like this:
Person A:You like to get near the person but I want to get away from the opponent
Sherman:???
It was a moment of truth.I never really like to sit at the corner of screen and doing nothing.Surprisingly I never expect Person A would say that lol.But I really prefer to get near the opponent.Later I began to ask some famous turtles like Person B and Person C.
Reply From Person B:
The person more turtle I like.
I was thinking at that time:Wow.
Reply From Person C:
You cannot play like Person A.
I was thinking at that time:Ya...
Happy guessing who is Person A,Person B and Person C.No prize awarded lol.
It was after that I realised that I was running out of patience most of the time.Then it was somehow a week after the part when Person A told me that I was aggressive,Person A says something that I was surprised.
The conversation was somehow like this:
Person A:You like to get near the person but I want to get away from the opponent
Sherman:???
It was a moment of truth.I never really like to sit at the corner of screen and doing nothing.Surprisingly I never expect Person A would say that lol.But I really prefer to get near the opponent.Later I began to ask some famous turtles like Person B and Person C.
Reply From Person B:
The person more turtle I like.
I was thinking at that time:Wow.
Reply From Person C:
You cannot play like Person A.
I was thinking at that time:Ya...
Happy guessing who is Person A,Person B and Person C.No prize awarded lol.
Friday, April 15, 2011
Bison Vs One Eyed Joe
Going to write this guide again..Haiz..
Things You Need to Know in this matchup:
Sagat have a kara uppercut which means that you had to be careful about jumping over lk tiger shot,even if you are 3/4 screen away from sagat
Beware of cr.lp when doing your sk loop.Cr.lk is not as strong as before..
Know the range where your cr.lk and cr.mk and also cr.mp beat sagat cr.lp after sk
Know your opponent's frame trap.(Is he catching your early tech or late tech?)
Ex tiger knee used to escape from corner.Look out for it..
I feel the main concept in this matchup is to drive Sagat into the corner where his options are limited.
There are technically 3 ranges that Bison players want to be in:
1.The range where you can ex sk over the fireball(Pretty good esp when you have life lead.).This is normally around a bit less than 3/4 screen away from Sagat
2.The range where you can do your sk loop(Highest damage potential for bison compared to other range that Bison can be in.)
3.The range where Sagat normals will whiff and be punished by st.mk and st.hk
Far Range:
Sagat do have pretty good tools to punish your devil reverse.
Since devil reverse can land in:
1.Full screen away from sagat(Slow tiger shot)
2.Middle screen away from sagat(F.hk or kara uppercut or ultra 2)
3.Right in front of sagat(Jump back hp)
But it is still a good way to earn a bit of meter and slowly advance in.
The range where you do empty jump to whiff sagat uppercut and do jump hk if sagat throw out a fireball is priceless
Mid Range:
This is a very tricky range for Bison.
Sagat do have pretty good normals that can stuff Bison's normals but Bison can also do likewise.
The best range i feel is the range where sagat normals will whiff and you can apply your sk pressure and your normals.
Look out for sagat cr.hp,st.hk,cr.mp,st.mk.Either whiff it and punish with st.hk or st.mk or just sk after Sagat's normal.
Close Range:
Know the distance where your cr.lk and your cr.mk and your cr.mp can beat sagat normals.
Very Close Range-Cr.lk wins cr.lp
At the tip of the cr.mk and cr.mp-Cr.mk and the cr.mp wins
Beware of ex tiger knee which can be used to escape.Either st.hk after sk or sit around 3/4 screen where it can be reacted and punish.
Walk forward hk and jump mp to punish any jump back attempt from Sagat which is used to catch Bison sk.
Preferred Ultra-I feel that ultra 2 limits Sagat fireball game and punish pretty hard now compared to Super.If you wan damage,use Ultra 1.
Things You Need to Know in this matchup:
Sagat have a kara uppercut which means that you had to be careful about jumping over lk tiger shot,even if you are 3/4 screen away from sagat
Beware of cr.lp when doing your sk loop.Cr.lk is not as strong as before..
Know the range where your cr.lk and cr.mk and also cr.mp beat sagat cr.lp after sk
Know your opponent's frame trap.(Is he catching your early tech or late tech?)
Ex tiger knee used to escape from corner.Look out for it..
I feel the main concept in this matchup is to drive Sagat into the corner where his options are limited.
There are technically 3 ranges that Bison players want to be in:
1.The range where you can ex sk over the fireball(Pretty good esp when you have life lead.).This is normally around a bit less than 3/4 screen away from Sagat
2.The range where you can do your sk loop(Highest damage potential for bison compared to other range that Bison can be in.)
3.The range where Sagat normals will whiff and be punished by st.mk and st.hk
Far Range:
Sagat do have pretty good tools to punish your devil reverse.
Since devil reverse can land in:
1.Full screen away from sagat(Slow tiger shot)
2.Middle screen away from sagat(F.hk or kara uppercut or ultra 2)
3.Right in front of sagat(Jump back hp)
But it is still a good way to earn a bit of meter and slowly advance in.
The range where you do empty jump to whiff sagat uppercut and do jump hk if sagat throw out a fireball is priceless
Mid Range:
This is a very tricky range for Bison.
Sagat do have pretty good normals that can stuff Bison's normals but Bison can also do likewise.
The best range i feel is the range where sagat normals will whiff and you can apply your sk pressure and your normals.
Look out for sagat cr.hp,st.hk,cr.mp,st.mk.Either whiff it and punish with st.hk or st.mk or just sk after Sagat's normal.
Close Range:
Know the distance where your cr.lk and your cr.mk and your cr.mp can beat sagat normals.
Very Close Range-Cr.lk wins cr.lp
At the tip of the cr.mk and cr.mp-Cr.mk and the cr.mp wins
Beware of ex tiger knee which can be used to escape.Either st.hk after sk or sit around 3/4 screen where it can be reacted and punish.
Walk forward hk and jump mp to punish any jump back attempt from Sagat which is used to catch Bison sk.
Preferred Ultra-I feel that ultra 2 limits Sagat fireball game and punish pretty hard now compared to Super.If you wan damage,use Ultra 1.
Wednesday, April 13, 2011
Bison Vs Satsui No Hado
Akuma vs Dictator

Taken from http://ps3maven.com/wp-content/uploads/2008/12/street-fighter-4-characters-moves-list-ps3-akuma.jpg
Things you need to know as a Dictator player:
Akuma do have option selects to beat your escape options.(Os heavy uppercut,heavy tatsu,ultra 1,Os jump back).Respect it.
Punish any whiffed st.hk if the 2nd hit of st.hk whiffs.(Tat dun applies when akuma has ultra)
Know akuma sweep range
Punish any teleport if you can with ultra 2 or ex psycho or slide
Lastly,respect akuma frame traps.(Is he catching ur late tech or early tech?)
Far Range:
Endless devil reverse and headstomp can be done if the akuma player do not know how to beat it.(like purposely walking forward and doing cr.hp or sweep.)
There are 3 ranges devil reverse can land:
Right in front of the opponent
1/2 screen from the opponent
Full screen away from the opponent
Some akuma players mixes with slow and fast fireball to catch it and therefore sometimes Dictator player need to land in the 1/2 screen from the opponent to avoid getting hit by the fireball.
Mid Range:
I going to repeat this again.Know akuma sweep range.(Getting knocked down by sweep is a pain in the ass for bison.Knocked down by sweep = free vortex from akuma.)
Punish the sweep with st.mk.One best way is to walk deceptively in the sweep distance.And then when they sweep,walk back to whiff it and walk forward to punish it.
Look out for ex fireball.I feel that blocking it is not rrly good for Bison.Try teleport or backdash away from it.
Outside sweep distance,st.hk and st.mk is your best friend.Scissor kick is naturally your best of best friend.:D
Near Range:
This range is rrly good esp in the corner.Sk loop is rrly rrly good here.But look out for jump back hk or sweep.Both are common tools that akuma players normally do that can hit you during the sk loop.
For sweep,know the distance where the sweep cannot hit you but you can still sk lockdown akuma.
For jump back hk,walk forward and press st.hk.
Ex headstomp is pretty good esp in the corner unless you fighting against xian...
Some other options that akuma can do is jump towards you.Look forward for it.:D
Ultra 1 or Ultra 2:
I prefer ultra 1 for me but ultra 2 deter akuma from firing away from 3/4 or full screen.Ultra 2 can also use to escape or catch akuma teleport.But if you looking for damage,stick to ultra 1.
So in conclusion,ultra 1 = big damage and ultra 2 = limit akuma

Taken from http://ps3maven.com/wp-content/uploads/2008/12/street-fighter-4-characters-moves-list-ps3-akuma.jpg
Things you need to know as a Dictator player:
Akuma do have option selects to beat your escape options.(Os heavy uppercut,heavy tatsu,ultra 1,Os jump back).Respect it.
Punish any whiffed st.hk if the 2nd hit of st.hk whiffs.(Tat dun applies when akuma has ultra)
Know akuma sweep range
Punish any teleport if you can with ultra 2 or ex psycho or slide
Lastly,respect akuma frame traps.(Is he catching ur late tech or early tech?)
Far Range:
Endless devil reverse and headstomp can be done if the akuma player do not know how to beat it.(like purposely walking forward and doing cr.hp or sweep.)
There are 3 ranges devil reverse can land:
Right in front of the opponent
1/2 screen from the opponent
Full screen away from the opponent
Some akuma players mixes with slow and fast fireball to catch it and therefore sometimes Dictator player need to land in the 1/2 screen from the opponent to avoid getting hit by the fireball.
Mid Range:
I going to repeat this again.Know akuma sweep range.(Getting knocked down by sweep is a pain in the ass for bison.Knocked down by sweep = free vortex from akuma.)
Punish the sweep with st.mk.One best way is to walk deceptively in the sweep distance.And then when they sweep,walk back to whiff it and walk forward to punish it.
Look out for ex fireball.I feel that blocking it is not rrly good for Bison.Try teleport or backdash away from it.
Outside sweep distance,st.hk and st.mk is your best friend.Scissor kick is naturally your best of best friend.:D
Near Range:
This range is rrly good esp in the corner.Sk loop is rrly rrly good here.But look out for jump back hk or sweep.Both are common tools that akuma players normally do that can hit you during the sk loop.
For sweep,know the distance where the sweep cannot hit you but you can still sk lockdown akuma.
For jump back hk,walk forward and press st.hk.
Ex headstomp is pretty good esp in the corner unless you fighting against xian...
Some other options that akuma can do is jump towards you.Look forward for it.:D
Ultra 1 or Ultra 2:
I prefer ultra 1 for me but ultra 2 deter akuma from firing away from 3/4 or full screen.Ultra 2 can also use to escape or catch akuma teleport.But if you looking for damage,stick to ultra 1.
So in conclusion,ultra 1 = big damage and ultra 2 = limit akuma
Wednesday, April 6, 2011
Review Of Tactics Ogre and League of Legends
If you are looking for a challenging turn based game,I feel tactics ogre would be just for you.
Tactics Ogre:Let Us Cling Together
Pros:
Pretty good for ppl who like challenges(like saving an archer who rush to enemies frontline and ur main troop needs 3 turns to reach her.)
Chariot system(Got good and bad.
The good side-You can undo a turn when if you make a mistake
The bad side-You can abuse it since you can undo until 50 turns.)
Can have dragons and gryphons in the battlefield,instead of usual humans.
Classes can be changed around.(Warrior to Archer to Wizard or to whatever.)
Cons:
Can be hard to understand how to play it at first.In other words,its controls are not very straightforward.
Some classes are too overpowered...(Cannot say cause got leslie playing.:P)
League of Legends
I just started to play it with a little bit of dota knowledge.
The good thing is that you do not need to remember every heroes' hotkeys.
The best thing for me I do not deny my own creeps cause I very bad at it.
The system is almost completely identical to dota.
Heroes skill system same as dota except that there is no need to level up stats.Every hero got one special move like having cool down reduction or deal bonus damage or other stuffs.
The item system now is more classified for example magic would be separated into mana regen and mana and ability power and cooldown reduction.
Hero classification is the same as dota like dota has pushers and nukers.
If you are sick of the platform of dota,it is time to play league of legends.(Psychoing more ppl to play.lol)
There is only one sian thing is that you need to unlock the hero one by one..Heroes are priced normally 1350,3150,6300.Ok tat;s all folks.
Tactics Ogre:Let Us Cling Together
Pros:
Pretty good for ppl who like challenges(like saving an archer who rush to enemies frontline and ur main troop needs 3 turns to reach her.)
Chariot system(Got good and bad.
The good side-You can undo a turn when if you make a mistake
The bad side-You can abuse it since you can undo until 50 turns.)
Can have dragons and gryphons in the battlefield,instead of usual humans.
Classes can be changed around.(Warrior to Archer to Wizard or to whatever.)
Cons:
Can be hard to understand how to play it at first.In other words,its controls are not very straightforward.
Some classes are too overpowered...(Cannot say cause got leslie playing.:P)
League of Legends
I just started to play it with a little bit of dota knowledge.
The good thing is that you do not need to remember every heroes' hotkeys.
The best thing for me I do not deny my own creeps cause I very bad at it.
The system is almost completely identical to dota.
Heroes skill system same as dota except that there is no need to level up stats.Every hero got one special move like having cool down reduction or deal bonus damage or other stuffs.
The item system now is more classified for example magic would be separated into mana regen and mana and ability power and cooldown reduction.
Hero classification is the same as dota like dota has pushers and nukers.
If you are sick of the platform of dota,it is time to play league of legends.(Psychoing more ppl to play.lol)
There is only one sian thing is that you need to unlock the hero one by one..Heroes are priced normally 1350,3150,6300.Ok tat;s all folks.
Saturday, April 2, 2011
Random Thoughts Again
I was planning to try out different characters.But ended up kept losing until I chose the guy with the red hat,which ending up using him all the way lol.
Evil ryu and dan is rrly fun but my execution sucks to the point that my uppercut did not come when I reacted to the person's jump in..
The other thing I really learn is to respect ur opponent all the time.It really helps to improve your gameplay.
My advice for ppl who fighting Pei hoon's yang is that dun overuse a single anti air no matter how good it is.For me I always try to mix up with neutral jump hk or st.hk or even focus attack.
Normally I would do neutral jump hk outside the distance of his uppercut and his jump in attacks.I use st.hk outside his st.lk and I use focus attack against dive kick that is high up.(which is used to whiff st.hk)
Tat's all for now.
Evil ryu and dan is rrly fun but my execution sucks to the point that my uppercut did not come when I reacted to the person's jump in..
The other thing I really learn is to respect ur opponent all the time.It really helps to improve your gameplay.
My advice for ppl who fighting Pei hoon's yang is that dun overuse a single anti air no matter how good it is.For me I always try to mix up with neutral jump hk or st.hk or even focus attack.
Normally I would do neutral jump hk outside the distance of his uppercut and his jump in attacks.I use st.hk outside his st.lk and I use focus attack against dive kick that is high up.(which is used to whiff st.hk)
Tat's all for now.
Saturday, March 26, 2011
After Game Thoughts
After just one week,everyone seems to have improved.Now got new setups,new 'POH' which makes thing pretty harder but fun.
Pei Hoon's Yang ex rekka mixup
Vintagesoul Grab ultra to catch tech slam
These are one of the few that I kena.Maybe it is the time for me to find and try out some new things also.Played with Xian's akuma and lost twice.Pretty much make a single big mistake in each round and gg lol.
Find out one new thing about Fei Long accidentally.I remembered teo pretty owned badly in the first round with Gackt Fei Long then and then on the second round I suddenly try out something.(It is like suddenly I feel like doing it out of no where.)
I stand outside less than 3/4 screen distance and spam st.mk/st.hk like no tomorrow.It hit gackt rekka most of the time.(It is like the rekka come out but get hit either by the st.mk or the st.hk.Normally when I stand within st.mk range,there are a lot of times that before I do st.mk I teo rekka....)
I tink going to test if I do at that distance,
would I lose or win his normals?
I realise there is a distance bison can jump on yang.The jump hp is fucking deep that it looks like a crossup hp.I tink bison can use that to get in.
Ok.Tat's all for now.Tired meh.
Pei Hoon's Yang ex rekka mixup
Vintagesoul Grab ultra to catch tech slam
These are one of the few that I kena.Maybe it is the time for me to find and try out some new things also.Played with Xian's akuma and lost twice.Pretty much make a single big mistake in each round and gg lol.
Find out one new thing about Fei Long accidentally.I remembered teo pretty owned badly in the first round with Gackt Fei Long then and then on the second round I suddenly try out something.(It is like suddenly I feel like doing it out of no where.)
I stand outside less than 3/4 screen distance and spam st.mk/st.hk like no tomorrow.It hit gackt rekka most of the time.(It is like the rekka come out but get hit either by the st.mk or the st.hk.Normally when I stand within st.mk range,there are a lot of times that before I do st.mk I teo rekka....)
I tink going to test if I do at that distance,
would I lose or win his normals?
I realise there is a distance bison can jump on yang.The jump hp is fucking deep that it looks like a crossup hp.I tink bison can use that to get in.
Ok.Tat's all for now.Tired meh.
Friday, March 18, 2011
Random Thoughts
Been playing around ryu.Pretty fun though with my execution keep failing...
There are 2 ranges for ryu:
1.A range where you fireball the opponent jump u uppercut
2.A range where you fireball at very close range(normally outside your opponent best poke)
Sian now ae very few ryu players.Mean no one share with me.:(
I learnt today that guile need to learn the distance where he empty jump,guile dun kena uppercut.But if he press hk(jump hk),if the opponent will to fireball,the opponent will teo hit.
Today I still tech by reaction....Still trying to tech the correct way.(crouch tech during the blockstring.)
There are 2 ranges for ryu:
1.A range where you fireball the opponent jump u uppercut
2.A range where you fireball at very close range(normally outside your opponent best poke)
Sian now ae very few ryu players.Mean no one share with me.:(
I learnt today that guile need to learn the distance where he empty jump,guile dun kena uppercut.But if he press hk(jump hk),if the opponent will to fireball,the opponent will teo hit.
Today I still tech by reaction....Still trying to tech the correct way.(crouch tech during the blockstring.)
Thursday, March 17, 2011
Categorizing Your Opponents Part 3
Okok.This is the final episode for the series Categorizing Your Opponents.I going to talk more in depth of knowing your opponent.
For those who have not read the first part or the second part,the first part is about why you should categorizing your opponents and the second part is categorizing your opponents in various group.(Example:Rushdown or turtling)
Knowing Your Opponent
Every player I would say confidently has a bad habit or weakness.
Some of the examples are:
Some player I know would always try to escape on their wakeup.
Some players tech slam not so strong.
Some players has a problem with blocking tricky crossups.
These are some of the various examples.Knowing your opponent's character also help.
For example,in the past,I would forward dash jump mp 2 times against akuma players and most of them kena cause they want to do jump back fireball.
And one trick that I use againt blanka players is that I purposely do a block string then stop to bait for upwards ball.
So what I am saying here is this,there is a habit for player who use that specific character and you going to punish that habit.There are player specific weakness that you need to abuse to ensure easier victory.:D
Hopefully this can give you a rough idea of catching the opponent bad habit or weakness and exploit it.(Anyway I wanted to do a player specific one but I feel this kind of thing can be sensitive.Hopefully you are satisfied.:D)
For those who have not read the first part or the second part,the first part is about why you should categorizing your opponents and the second part is categorizing your opponents in various group.(Example:Rushdown or turtling)
Knowing Your Opponent
Every player I would say confidently has a bad habit or weakness.
Some of the examples are:
Some player I know would always try to escape on their wakeup.
Some players tech slam not so strong.
Some players has a problem with blocking tricky crossups.
These are some of the various examples.Knowing your opponent's character also help.
For example,in the past,I would forward dash jump mp 2 times against akuma players and most of them kena cause they want to do jump back fireball.
And one trick that I use againt blanka players is that I purposely do a block string then stop to bait for upwards ball.
So what I am saying here is this,there is a habit for player who use that specific character and you going to punish that habit.There are player specific weakness that you need to abuse to ensure easier victory.:D
Hopefully this can give you a rough idea of catching the opponent bad habit or weakness and exploit it.(Anyway I wanted to do a player specific one but I feel this kind of thing can be sensitive.Hopefully you are satisfied.:D)
Friday, March 11, 2011
Bison Vs Yang
Been 'purposely' playing against Pei Hoon's yang to understand how to fight him.
Things to know:
Yang's standing lk is 3 frames.:(
(Can punish Balrog's dash punch)
Best punish is to whiff Yang's standing fierce and do st.mk
Yang can punish all of Bison escape options.Best escape option is ex devil reverse.(Not away from him but towards.Mess up his uppercut lol.)
Yang got a bug where he do jump mk in the corner,it will always hit front..
Bison best anti air against Yang:
st.hk and neutral jump hk
Jump hk crossup(still not pretty sure can teo auto correct uppercut) is pretty good against yang when he is knockdown.
During sk loop,be careful of st.fierce or st.lk.Both can hit you depending on the distance.(Be sure that ur cr.lk can reach him or else dun do cr.lk.)
Tat basically it for now.Going to play more Pei Hoon yang in the future.
Things to know:
Yang's standing lk is 3 frames.:(
(Can punish Balrog's dash punch)
Best punish is to whiff Yang's standing fierce and do st.mk
Yang can punish all of Bison escape options.Best escape option is ex devil reverse.(Not away from him but towards.Mess up his uppercut lol.)
Yang got a bug where he do jump mk in the corner,it will always hit front..
Bison best anti air against Yang:
st.hk and neutral jump hk
Jump hk crossup(still not pretty sure can teo auto correct uppercut) is pretty good against yang when he is knockdown.
During sk loop,be careful of st.fierce or st.lk.Both can hit you depending on the distance.(Be sure that ur cr.lk can reach him or else dun do cr.lk.)
Tat basically it for now.Going to play more Pei Hoon yang in the future.
Tuesday, March 8, 2011
Thoughts on SSF4 AE and Bison
I using a new email address cause my old one teo hacked.So pls add:
nagato_otoko@live.com.sg
Anyway those who faced other security issues:
Get an antivirus software
IE too many security issues.Mozilla firefox with noscript(firefox addon) bao jiak.
Thoughts on SSF4 AE:
After playing much and watching videos of SSF4 AE,I feel that:
Top 4:
Yun,Yang,Fei Long,Makoto
I feel that in this game,damage is freaking important.(High damage output and the ability to land it more often like Yun dive kick to cr.mp,cr.mp,st.mp,uppercut)The reason I feel that is because I feel that it is very hard to play a perfect defensively game.(Dive kick and command slam and great specials like rekka.)
It is not like in the past that you have to slowly move forward and block streams of fireball.Now you are blocking rekka,Makoto st.mp,dive kick and command slam which I feel which opens up your defense more easily.
The other thing which I also feel that is very important is that your character is able to fight these four characters.Good reversals is also important like shoryuken to get out of situations and also cuts off some offensive options.
Thoughts on Bison(Dictator)
Among all the charged characters that were nerfed,I feel that Bison is one of the few who get nerfed quite little in ae.I feel that his bad matchups who were mostly charge characters become better for him.:D
Fireball characters Bison is doing pretty alright like Sagat and Ryu.The SSF4 exclusive characters like(Guy,Ibuki,T Hawk) I feel pretty even or advantegeous for bison.
But the bad news for Bison player,some people say that Bison is doing well against top 4 characters.But sadly,I feel otherwise.The main problem is the damage.
Mostly,Bison do cr.lk to light sk as a combo but the top 4 charaters have combo that hit much harder.
nagato_otoko@live.com.sg
Anyway those who faced other security issues:
Get an antivirus software
IE too many security issues.Mozilla firefox with noscript(firefox addon) bao jiak.
Thoughts on SSF4 AE:
After playing much and watching videos of SSF4 AE,I feel that:
Top 4:
Yun,Yang,Fei Long,Makoto
I feel that in this game,damage is freaking important.(High damage output and the ability to land it more often like Yun dive kick to cr.mp,cr.mp,st.mp,uppercut)The reason I feel that is because I feel that it is very hard to play a perfect defensively game.(Dive kick and command slam and great specials like rekka.)
It is not like in the past that you have to slowly move forward and block streams of fireball.Now you are blocking rekka,Makoto st.mp,dive kick and command slam which I feel which opens up your defense more easily.
The other thing which I also feel that is very important is that your character is able to fight these four characters.Good reversals is also important like shoryuken to get out of situations and also cuts off some offensive options.
Thoughts on Bison(Dictator)
Among all the charged characters that were nerfed,I feel that Bison is one of the few who get nerfed quite little in ae.I feel that his bad matchups who were mostly charge characters become better for him.:D
Fireball characters Bison is doing pretty alright like Sagat and Ryu.The SSF4 exclusive characters like(Guy,Ibuki,T Hawk) I feel pretty even or advantegeous for bison.
But the bad news for Bison player,some people say that Bison is doing well against top 4 characters.But sadly,I feel otherwise.The main problem is the damage.
Mostly,Bison do cr.lk to light sk as a combo but the top 4 charaters have combo that hit much harder.
Monday, February 28, 2011
Categorizing Your Opponents Part 2
Had a quite a busy week especially with the HK vs SG thingy.(I feel that I did not do that well that time but it's over liao le.This means that more training needed.:D)
Anyway,pls play tactics ogre especially you have a workable psp.Hahaha.It is really fun(provided that I can kill you since there is a multiplayer mode.)Sadly for now,I only have one person to play it which is Leslie but he pretty busy with digging sand for army.:P
Back to topic now.
How do you categorized your opponents?
(Imo,there is no absolute right way of categorizing your opponents.But it works for me hopefully it also works for you.:D)
1.Rushdown or Turtling
Before you go into playing the opponent,you need to know what your opponent style is.(Mostly I feel that people here are more of the turtling kind...)
You may ask why I said that.I notice rushdown players generally are more impatient because they want to get in to do their things.So if I know that guy is rushdown type,I normally play a more keep away game so that they cannot get in.
About turtling players,they tend to do moves that are relatively safe or low risk.Generally they look out for reversals more than anything.
2.Poh A LOT or Poh very little
Poh a lot-means lots of random reversal or ultra on blockstring,wakeup,frame trap and etc
Poh very little-vice versa
People who poh a lot you do your frame trap.One word:You fly up the sky and eat a fwd.hk and ultra.Advice here:Dun frame trap happy on him and bait reversal.Normally people who poh reversals got two kinds:
One got brain and the other dun have brain
The one got brain do reversal when they feel that you tend to do something a lot.(like after doing cr.mp for ryu,you like to go for slam or another cr.mp all those)
The dun have brain one just do reversals without considering that your pattern.They just do it.This one is easier to bait.:D
For those poh very little,you can do your frame trap or block strings more generously.:D
3.Level of understanding
It is the level of understanding of the game.
Why is it important to know this?
It is because too many people play the opponents like everyone has a high level of understanding of the game.In the end,they eat those moves that people who know a lot dun use one.
One of the best example for me was fighting a guile last time.I forget who I was using that time.But to cut the story short,I teo sweep to death by guile...That guile was moving back all the time and doing sonic boom and cr.hp and sometimes air throw.That was okay but when I was doing my sk pressure,sweep came out and I get hit by it.I became du lan and more especially when I was walking forward,sweep came out and hit me.
I feel that understanding your opponent and knowing their level of understanding helps to deal with them better.
So that is basically it for now.And get ready for part 3.
Hint:P***er Specific
Anyway,pls play tactics ogre especially you have a workable psp.Hahaha.It is really fun(provided that I can kill you since there is a multiplayer mode.)Sadly for now,I only have one person to play it which is Leslie but he pretty busy with digging sand for army.:P
Back to topic now.
How do you categorized your opponents?
(Imo,there is no absolute right way of categorizing your opponents.But it works for me hopefully it also works for you.:D)
1.Rushdown or Turtling
Before you go into playing the opponent,you need to know what your opponent style is.(Mostly I feel that people here are more of the turtling kind...)
You may ask why I said that.I notice rushdown players generally are more impatient because they want to get in to do their things.So if I know that guy is rushdown type,I normally play a more keep away game so that they cannot get in.
About turtling players,they tend to do moves that are relatively safe or low risk.Generally they look out for reversals more than anything.
2.Poh A LOT or Poh very little
Poh a lot-means lots of random reversal or ultra on blockstring,wakeup,frame trap and etc
Poh very little-vice versa
People who poh a lot you do your frame trap.One word:You fly up the sky and eat a fwd.hk and ultra.Advice here:Dun frame trap happy on him and bait reversal.Normally people who poh reversals got two kinds:
One got brain and the other dun have brain
The one got brain do reversal when they feel that you tend to do something a lot.(like after doing cr.mp for ryu,you like to go for slam or another cr.mp all those)
The dun have brain one just do reversals without considering that your pattern.They just do it.This one is easier to bait.:D
For those poh very little,you can do your frame trap or block strings more generously.:D
3.Level of understanding
It is the level of understanding of the game.
Why is it important to know this?
It is because too many people play the opponents like everyone has a high level of understanding of the game.In the end,they eat those moves that people who know a lot dun use one.
One of the best example for me was fighting a guile last time.I forget who I was using that time.But to cut the story short,I teo sweep to death by guile...That guile was moving back all the time and doing sonic boom and cr.hp and sometimes air throw.That was okay but when I was doing my sk pressure,sweep came out and I get hit by it.I became du lan and more especially when I was walking forward,sweep came out and hit me.
I feel that understanding your opponent and knowing their level of understanding helps to deal with them better.
So that is basically it for now.And get ready for part 3.
Hint:P***er Specific
Tuesday, February 22, 2011
Categorizing Your Opponents Part 1
Before I start in talking today's topic,I would need to 'announce' that Xian has started a new blog.
So do support his blog,here is the link.
http://www.xiansf4.blogspot.com
Anyway,back to topic.:D
Reasons To Categorize:
In the past,I applies the 'same character tactics'.(Like applying the same gameplan and mindset to that particular character.)
For example,when I play with other sagat players,I applies the same gameplan and mindset like how I played with Leslie.
The result was disastrous.I teo uppercut like how many times Balrog do cr.lp and the Sagat just spam st.hk like how Akuma fight Sagat in Vanilla and I teo killed by that single move.
I also saw some people in tournament that they do well against top players but ended up losing to some players who is less skilled when they are using the same character.
The answer to why we lose is that our gameplan or tactics is not for that particular opponent.So how do we categorize the opponents?
This will be discussed in the next post.Stay tuned.:D
So do support his blog,here is the link.
http://www.xiansf4.blogspot.com
Anyway,back to topic.:D
Reasons To Categorize:
In the past,I applies the 'same character tactics'.(Like applying the same gameplan and mindset to that particular character.)
For example,when I play with other sagat players,I applies the same gameplan and mindset like how I played with Leslie.
The result was disastrous.I teo uppercut like how many times Balrog do cr.lp and the Sagat just spam st.hk like how Akuma fight Sagat in Vanilla and I teo killed by that single move.
I also saw some people in tournament that they do well against top players but ended up losing to some players who is less skilled when they are using the same character.
The answer to why we lose is that our gameplan or tactics is not for that particular opponent.So how do we categorize the opponents?
This will be discussed in the next post.Stay tuned.:D
Saturday, February 19, 2011
Random Rants
After some games with HK and Taiwan,I feel quite impressed but sad at the same time.Impressed by their spacing,matchup knowledge and gameplay.(They know bison st.hk and st.mk range and also knows way to beat it.)
The sad part I feel that there were some matchups that I really sucked at now.Some of the characters like good adon,fei long players which I deal really badly.(Like not knowing what to do...)Haiz..
Today was really tired.For a first timer who slept at 4.30am and had to wake up at 7.30am,it was really exhausting.(Though I did slept until 1 when I came back after the exams.Then after that,I went to the console session at orchard towers to practise against hk.(Anyway that was yesterday.)
So in the end,I opted to go to nex which was nearer to my house.:D
Played a few games with some random people and also against the toa payoh smelly gang.
Managed to also psycho Leslie to go nex and played with him for a while.Did okay against him lol.He win me 1 or 2 game more.:(
For Bison Players:
Smelly sagat players like leslie when trapped in corner like to do jump back hk when st.hk is out of range.
3/4 screen devil reverse teo hit out by balrog running low smash(Balrog armor breaker).zzz.
Ok too tired to write more liao.Tat's it.:D
The sad part I feel that there were some matchups that I really sucked at now.Some of the characters like good adon,fei long players which I deal really badly.(Like not knowing what to do...)Haiz..
Today was really tired.For a first timer who slept at 4.30am and had to wake up at 7.30am,it was really exhausting.(Though I did slept until 1 when I came back after the exams.Then after that,I went to the console session at orchard towers to practise against hk.(Anyway that was yesterday.)
So in the end,I opted to go to nex which was nearer to my house.:D
Played a few games with some random people and also against the toa payoh smelly gang.
Managed to also psycho Leslie to go nex and played with him for a while.Did okay against him lol.He win me 1 or 2 game more.:(
For Bison Players:
Smelly sagat players like leslie when trapped in corner like to do jump back hk when st.hk is out of range.
3/4 screen devil reverse teo hit out by balrog running low smash(Balrog armor breaker).zzz.
Ok too tired to write more liao.Tat's it.:D
Wednesday, February 16, 2011
Kim1234 Updated Bison Tier List
This tier list is created by Kim1234 himself.(Master Dictator in Vanilla)
____ Vs Bison
Abel 6:4
Makoto 6:4
Yun 6.5:3.5
Yang 5:5 or 5.5:4.5
Fei 6:4, if you are a good player 5.5:4.5
Other characters ? Who cares you never seen them being played
http://shoryuken.com/f260/ask-kim1234-about-random-bison-sh*t-254545/index31.html
Anyway,I edited the previous post regarding frame data,on the part of frame advantage on block and frame advantage on hit.(Thanks to Xian for telling me it was unclear.:D)
____ Vs Bison
Abel 6:4
Makoto 6:4
Yun 6.5:3.5
Yang 5:5 or 5.5:4.5
Fei 6:4, if you are a good player 5.5:4.5
Other characters ? Who cares you never seen them being played
http://shoryuken.com/f260/ask-kim1234-about-random-bison-sh*t-254545/index31.html
Anyway,I edited the previous post regarding frame data,on the part of frame advantage on block and frame advantage on hit.(Thanks to Xian for telling me it was unclear.:D)
Thursday, February 10, 2011
Flame Data For Dummies

I going to talk a little bit on some of the more technical things rather than the adventures of Sherman or some Chronicles of M Bison.
Why do you read frame data:
1.To understand better each move's property
2.So that you can use that understanding and utilize technically correct move
Here are some of the things you see in the arcade:
1.Wah this person use Chun Li can super Balrog's dash punch.Somemore do from far leh.
2.How come Balrog cr.lp so much blockstun one?
3.How come sagat players dun use cr.hk?
The answer can be confidently said that the frame data answers such question.:D
So the question here would be what is frames?
Frames is technically game time.Just like in real life there is seconds,minutes and hours.Sf4 also uses the time factor.
Startup-How fast the moves starts.(For example,Ryu cr.lp startup time is 3 frames and Ryu sweep startup time is 5 frames.In here,you will notice that the smaller the value the faster the move starts.Zangief ultra startup time is 1 frames(Fastest).)
Active-It is the duration of the move.It is how long the move will last.(For example,you all notice Bison sweep animation is freaking long.U count to like 3 seconds and he is still sweeping.It has an active frames of 12 frames whereas bison cr.lk only has an active frames of 2 frames.2 frames would mean that duration is short and 12 frames would be vice versa.
Frame Advantage on Block-It is technically how fast your opponent recover from blocking when you attack him.For example Ryu cr.mp frame advantage on block is +2.This means that when you do cr.mp(I mean that you are the ryu)and your opponent block,your opponent would recover 2 frames slower than you.
Frame Advantage on Hit-Almost exactly as the frame advantage on block but this time it is technically how fast you recover from getting hit compared to your opponent when he attack you.For example Ryu frame advantage on hit is +5.This means that when you do cr.mp(I mean you are the ryu) and your opponent get hit,he would recover 5 frames slower than you.And during that 5 frames,you can combo to moves that are 5 frames and below.
Chain-This moves can be chained to another moves.The negative way of putting it is that this move can be mashed.And some moves like Bison cr.lk cannot mash.:D
Special-Can be cancel to a special which means uppercut and hadoken or those.Cr.lp all those are called normals.
Super-Can be cancel to super
Tat's it.Folks.
Thursday, February 3, 2011
HD recording

Anyway guys,I doing some HD recording of SF4 matches.So I would need ur advice like frame rate and the best device to record SF4 matches.
http://www.youtube.com/watch?v=0fbo5wgmqrw
http://www.youtube.com/watch?v=4tVBDAChphg
Problem here is the arcades here dun allow recording matches.:(
Hopefully I am able to record some of the matches in Sg like some of the top player's matches.
Sunday, January 30, 2011
Anti Dictator Tactics

Today's topic would be:
How To Dictate the Dictator himself
If you are under the category:
1.Kena dogspammed cr.lk
2.Kena sk loop until you hold the joystick with one hand and the other hand pointing middle finger at M Bison
3.Kena 99 seconds devil reverse and headstomp only
4.Teo st.hk and st.mk like a dog
Hopefully this post would help non bison players in this matchup.
Tips here:
1.Know the charge time.Most dictator players like to do lk scissor kick when they have enough charge.You can try neutral jump to punish.
2.If the dictator player is blindly spamming lk scissor kick,focus attack in the way that the you would absorb the second hit of the scissor kick and punish it.Alternatively,you can whiff the lk sk and punish with whatever shit you want.
3.Dictator's st.hk can be whiffed by low attacks like ryu cr.mk and slides.
4.Far psycho crusher crossup can be reversal uppercut.
5.If the dictator is spamming devil reverse,just keep moving him to the corner.
6.If you find it hard to punish ex psycho on reaction or your character cannot punish,stay within around 1/4 full screen from bison.If he just poh ex psycho at that distance,it is free punish for you.
7.Much characters in the roster benefits from playing the run away game from the dictator himself.
8.Unjumpable ultra can teo reversal uppercut and ultra..
9.Learn os against dictators.Make him tink again when he want to try to escape.
Daigo,Mago and Tokido Tier List

This is tier list taken from eventhubs.
Daigo Umehara
S: Fei Long
A+: Yun, Yang
A: C. Viper, Akuma, Ken
B: Makoto, M. Bison (Dictator), Dhalsim, Balrog (Boxer), Ryu, Cammy, Dee Jay, Zangief, Sagat, Sakura, Adon, E. Honda, Rufus, Vega (Claw)
C: Abel, Blanka, Chun-Li, Cody, Dan, Dudley, El Fuerte, Gen, Gouken, Guile, Guy, Hakan, Ibuki, Juri, Rose, Seth, T. Hawk
Mago
S: Fei Long
A+: Yun
A: Yang, Balrog (Boxer), Chun-Li, C. Viper, Akuma, Cammy, Sagat
B+: Ken, Adon, Zangief, Sakura, M. Bison (Dictator), E. Honda, Makoto
B: Rufus, Abel, Vega (Claw), Dhalsim, Guile, Dee Jay, Ryu
C: Blanka, Cody, Dan, Dudley, El Fuerte, Gen, Gouken, Guy, Hakan, Ibuki, Juri, Rose, Seth, T. Hawk
Tokido
S: Fei Long
A+: Yun
A: Yang, Akuma, C. Viper, Makoto, Ken
B: Ryu, Chun-Li, E. Honda, Zangief, Dhalsim, Balrog (Boxer), Sagat, M. Bison (Dictator), Vega (Claw), Rufus, Abel, Seth, Cammy, Sakura, Adon
C: Blanka, Cody, Dan, Dee Jay, Dudley, El Fuerte, Gen, Gouken, Guile, Guy, Hakan, Ibuki, Juri, Rose, T. Hawk
Top Ten
1. Fei Long
2. Yun
3. Yang
4. Akuma
5. C. Viper
6. Ken
7. Sagat
8. Cammy
9. Makoto
10. Zangief
Extracted from:
http://www.eventhubs.com/news/2011/jan/30/complete-ssf4-arcade-edition-tiers-daigo-mago-tokido/
Friday, January 28, 2011
The Claw And The Dic

If you read the title,I bet you are thinking that this is another matchup guide.Today is just a comparison between the beautiful Vega and the cool M Bison.
Strengths of M Bison over Vega:
Stronger ground to air(example-cr.hp,st.hp,cr.hp)
Better specials(example-sk pure ownage)
Better escape options(example:ex psycho,teleport,ex devil reverse,ex headstomp)
Has 3 frame moves like cr.lk
No such things as bison cap or shoe drop and his walk speed becomes slower:D
Better forward dash
Strengths of Vega over M Bison:
Stronger air to air(example-air slam,jump hp,jump back mp)
Better jump frames
Better backdash
Punish standing tech better(example:cosmic heel to scarlet terror)
Cr.mp and st.lk owns.:D
KARA Slam
Better damage output(Not sure it is the same for ae)
I tink I will be concentrating more on Vega from now on.Vega I feel is more of a footsie char compared to Bison.Bison sk is too good and most dics are opting for the charge for sk than walking around landing a st.mk and st.hk.
Wednesday, January 26, 2011
Weaknesses

I going to talk about weaknesses which is one of the most sensitive topic in Singapore.People may share with you option select,frame traps,matchup knowledge and some other technical stuffs.
But the last thing people will share with you is their weaknesses.For a matter of time,I PERSONALLY also dun feel like sharing my own weaknesses with other people.The fear of losing to more opponents is haunting me but I realise that to improve,you need to conquer my weaknesses.
Some of my weaknesses are:
Doing too much cr.lk to tick throw(I realise that when I use M bison,I use too little of other moves to slam.)
If I have bar,opponent is cr.lp distance away from me,it is ex psycho almost 90% of the time.
My offense is really lacking behind.I realise my offense with M Bison is like a lorry trying to race a Ferrari...
If I realise that some of your moves may counter mine,I tend to not to use the move at all which results in me losing some of the matches
So basically I going to improve all these things and move to become a top player man.The other thing I have to solve is to have the mentality of a killer.(Determined to win by the most smelly tactics rather than be intimidated by the opponent.)Need to have the will win attitude than the may win attitude.
Anyway if anyone has advice for me,pls voice it out man.Seeking to improve.:D
Tuesday, January 18, 2011
Bison Vs SF4 Li Xiao Long

I ask some of the fellow bison players and most complained about this matchup,which includes myself.I tink ppl would kb me if I complained about a good matchup of Fei Long,which I beginning to feel why.
There is an advice that I would give to bison players against this half naked martial artist.
'Just block and punish.'
At the start,I tried to play the footsie game with Fei Long like how I do with Ryu and also Balrog.Then I realised a bit bo hua...
Examples:
Fei Long cr.hp can punish whiffed st.hk
Fei Long st.mp can beat st.mk
Fei Long has a cr.mp that has a startup of 4 and bison fastest mid range normals is 5 frames,cr.mk and st.hk/st.mk has 6 frames
Fei Long has a decent far.st.hp
Almost every whiffed normal including st.mk is a free rekka
Far Range
Not much things here but you will see a bison flying here and there like superman.Then Fei Long is trying hard to hit you out of your devil reverse or trying even harder not to get hit by it while moving..
Mid Range
Most favorable range in mid range I feel for bison is a max length of st.mk.St.mk at max range beat cr.mp and also cr.hp technically because fei long cr.hp has a startup of 8 frames.
The only thing problem here is Fei Long rekka.(Startup of 6 frames.)
Here a rough distance gauge of Fei Long:
Light rekka-1/5 full screen
Medium rekka-Between 1/5 and 1/4 fullscreen
Heavy rekka-1/4 fullscreen
If he do rekka in Bison st.mk distance(2 scenarios-you block it or whiff it),if you block it,it is free punish for you.(st.lk to st.hk or cr.lk to lk sk.)
Here the thing about rekka.Some ppl gamble their rekka even up to 3 hits...After 2nd hit of rekka,you can mash st.lk if you are bison and before he even do 3rd hit rekka,he will get hit by it..1st hit rekka not favorable to punish since some ppl gamble 2nd hit rekka and hit you when you try to punish it.
Sk is still good to throw around as long as it is not whiffed.Look for Fei Long doing FA to punish your scissor kicks.(Not hit by 1st hit of lk sk.)Max range cr.mk works wonder against rekka.:)
Close Range
I remembered getting hit by cr.lp in AE when doing my cr.lk.Not as favorable as last time since lockdown is weaker with more pushback from scissor kick and nerfed hitbox of cr.lk.Be careful of random flame kicks lol.
Tat's all man.One more thing is that I going to have two more tournaments.After that I would be retiring competitively for SF4..But this blog shall continues for now.:D
Sunday, January 9, 2011
Trains Of Thoughts-Gameplan

I remembered when Momochi came to Singapore and play,everyone agreed that he was like giving you a free round and later murder you brutally in the next rounds to come.
Sadly,if Momochi was still here,I wish to ask him that,'What were the questions that he asked when he fought a stranger?'
Questions like:
'What is the player style of play?'(Turtling,Rushdown,Technical)
'What kind of tech punish does the player do?'(Standing tech punish,late crouch tech punish,early crouch tech punish)
'How does the player tech my slam?'
'What is the player's bad habit?'(Example:Doing too much whiffing cr.mk')
'Does the person do random uppercut?'
These were the questions which I guess he may ask himself.(Anyway these are random guesses...)To be honest,asking these questions in the actual match and solving them all is something that I hoped to achieve but I failed.>.<
But now the biggest problem for me now is being caught off in the battle of play to have fun or to play to win.
Imo...Play to win is those people who is serious all the time and looking to win by hook or by crook.Play to have fun is those people who are more or less relaxed even if they lose and normally they prefer to win cleanly.
To be honest,there are times that I know that guy scared of slam but ended up hesitating to abuse his weakness.Personally,I dun really like timing out the battle but I realize that to win,sometimes you need to wear down the opponent's patience to win.So basically in one part,I would want to play to have fun and the other part I would want to play to win.
The time to choose play to have fun and to play to win is ticking..(Especially when tournaments are coming..):(
Sunday, January 2, 2011
Bison Where Got Pain

I was playing bison on training mode and tested out some of the pretty not so known counter hit combos that bison is actually capable of.
Bison Counter Hit Combos
Cl.st.hp,cr.mp,Heavy Psycho Crusher(317 damage)
Cl.st.hp,cr.mk,Heavy Psycho Crusher(302 damage)
Cl.st.hp,st.hk(225 damage)
St.hk,st.hk(225 damage)
Cr.mp,cr.mp,st.hk(195 damage)
Cr.mk,cr.mk,Heavy Psycho Crusher(206 damage)
Far.st.mp,st.hk(213 damage)
Cl.st.mk,st.hk(213 damage)
FA Level 3 Goodies
U seen before when the opponent just wake up, the focus attack level 3 hit him when he just wake up. It seems bison have it too.:D
(Opponent do not safe tech)-After sk knockdown,cr.mk,FALvl3
After slam,walk back 2 steps,FA Level 3
After psycho crusher,FADC,FAlvl3
Muay Thai Lameness

Been playing around the training mode.
Sagat Counter Hit Combos
Cr.hp Counter Hit Combo
Cr.hp,cr.mp,Heavy Tigeruppercut or tigershot
Cr.hp,cr.lp,Heavy Tigeruppercut or tigershot
Cr.hp,cr.mk,Heavy Tigeruppercut or tigershot
Cr.mp Counterhit Combo
Cr.mp,cr.mp,Heavy Tigeruppercut or tigershot
Cr.mp,cr.mk,Heavy Tigeruppercut or tigershot
Cr.mp,cl.stmp,Heavy Tigeruppercut or tigershot
Subscribe to:
Posts (Atom)