After just one week,everyone seems to have improved.Now got new setups,new 'POH' which makes thing pretty harder but fun.
Pei Hoon's Yang ex rekka mixup
Vintagesoul Grab ultra to catch tech slam
These are one of the few that I kena.Maybe it is the time for me to find and try out some new things also.Played with Xian's akuma and lost twice.Pretty much make a single big mistake in each round and gg lol.
Find out one new thing about Fei Long accidentally.I remembered teo pretty owned badly in the first round with Gackt Fei Long then and then on the second round I suddenly try out something.(It is like suddenly I feel like doing it out of no where.)
I stand outside less than 3/4 screen distance and spam st.mk/st.hk like no tomorrow.It hit gackt rekka most of the time.(It is like the rekka come out but get hit either by the st.mk or the st.hk.Normally when I stand within st.mk range,there are a lot of times that before I do st.mk I teo rekka....)
I tink going to test if I do at that distance,
would I lose or win his normals?
I realise there is a distance bison can jump on yang.The jump hp is fucking deep that it looks like a crossup hp.I tink bison can use that to get in.
Ok.Tat's all for now.Tired meh.
Saturday, March 26, 2011
Friday, March 18, 2011
Random Thoughts
Been playing around ryu.Pretty fun though with my execution keep failing...
There are 2 ranges for ryu:
1.A range where you fireball the opponent jump u uppercut
2.A range where you fireball at very close range(normally outside your opponent best poke)
Sian now ae very few ryu players.Mean no one share with me.:(
I learnt today that guile need to learn the distance where he empty jump,guile dun kena uppercut.But if he press hk(jump hk),if the opponent will to fireball,the opponent will teo hit.
Today I still tech by reaction....Still trying to tech the correct way.(crouch tech during the blockstring.)
There are 2 ranges for ryu:
1.A range where you fireball the opponent jump u uppercut
2.A range where you fireball at very close range(normally outside your opponent best poke)
Sian now ae very few ryu players.Mean no one share with me.:(
I learnt today that guile need to learn the distance where he empty jump,guile dun kena uppercut.But if he press hk(jump hk),if the opponent will to fireball,the opponent will teo hit.
Today I still tech by reaction....Still trying to tech the correct way.(crouch tech during the blockstring.)
Thursday, March 17, 2011
Categorizing Your Opponents Part 3
Okok.This is the final episode for the series Categorizing Your Opponents.I going to talk more in depth of knowing your opponent.
For those who have not read the first part or the second part,the first part is about why you should categorizing your opponents and the second part is categorizing your opponents in various group.(Example:Rushdown or turtling)
Knowing Your Opponent
Every player I would say confidently has a bad habit or weakness.
Some of the examples are:
Some player I know would always try to escape on their wakeup.
Some players tech slam not so strong.
Some players has a problem with blocking tricky crossups.
These are some of the various examples.Knowing your opponent's character also help.
For example,in the past,I would forward dash jump mp 2 times against akuma players and most of them kena cause they want to do jump back fireball.
And one trick that I use againt blanka players is that I purposely do a block string then stop to bait for upwards ball.
So what I am saying here is this,there is a habit for player who use that specific character and you going to punish that habit.There are player specific weakness that you need to abuse to ensure easier victory.:D
Hopefully this can give you a rough idea of catching the opponent bad habit or weakness and exploit it.(Anyway I wanted to do a player specific one but I feel this kind of thing can be sensitive.Hopefully you are satisfied.:D)
For those who have not read the first part or the second part,the first part is about why you should categorizing your opponents and the second part is categorizing your opponents in various group.(Example:Rushdown or turtling)
Knowing Your Opponent
Every player I would say confidently has a bad habit or weakness.
Some of the examples are:
Some player I know would always try to escape on their wakeup.
Some players tech slam not so strong.
Some players has a problem with blocking tricky crossups.
These are some of the various examples.Knowing your opponent's character also help.
For example,in the past,I would forward dash jump mp 2 times against akuma players and most of them kena cause they want to do jump back fireball.
And one trick that I use againt blanka players is that I purposely do a block string then stop to bait for upwards ball.
So what I am saying here is this,there is a habit for player who use that specific character and you going to punish that habit.There are player specific weakness that you need to abuse to ensure easier victory.:D
Hopefully this can give you a rough idea of catching the opponent bad habit or weakness and exploit it.(Anyway I wanted to do a player specific one but I feel this kind of thing can be sensitive.Hopefully you are satisfied.:D)
Friday, March 11, 2011
Bison Vs Yang
Been 'purposely' playing against Pei Hoon's yang to understand how to fight him.
Things to know:
Yang's standing lk is 3 frames.:(
(Can punish Balrog's dash punch)
Best punish is to whiff Yang's standing fierce and do st.mk
Yang can punish all of Bison escape options.Best escape option is ex devil reverse.(Not away from him but towards.Mess up his uppercut lol.)
Yang got a bug where he do jump mk in the corner,it will always hit front..
Bison best anti air against Yang:
st.hk and neutral jump hk
Jump hk crossup(still not pretty sure can teo auto correct uppercut) is pretty good against yang when he is knockdown.
During sk loop,be careful of st.fierce or st.lk.Both can hit you depending on the distance.(Be sure that ur cr.lk can reach him or else dun do cr.lk.)
Tat basically it for now.Going to play more Pei Hoon yang in the future.
Things to know:
Yang's standing lk is 3 frames.:(
(Can punish Balrog's dash punch)
Best punish is to whiff Yang's standing fierce and do st.mk
Yang can punish all of Bison escape options.Best escape option is ex devil reverse.(Not away from him but towards.Mess up his uppercut lol.)
Yang got a bug where he do jump mk in the corner,it will always hit front..
Bison best anti air against Yang:
st.hk and neutral jump hk
Jump hk crossup(still not pretty sure can teo auto correct uppercut) is pretty good against yang when he is knockdown.
During sk loop,be careful of st.fierce or st.lk.Both can hit you depending on the distance.(Be sure that ur cr.lk can reach him or else dun do cr.lk.)
Tat basically it for now.Going to play more Pei Hoon yang in the future.
Tuesday, March 8, 2011
Thoughts on SSF4 AE and Bison
I using a new email address cause my old one teo hacked.So pls add:
nagato_otoko@live.com.sg
Anyway those who faced other security issues:
Get an antivirus software
IE too many security issues.Mozilla firefox with noscript(firefox addon) bao jiak.
Thoughts on SSF4 AE:
After playing much and watching videos of SSF4 AE,I feel that:
Top 4:
Yun,Yang,Fei Long,Makoto
I feel that in this game,damage is freaking important.(High damage output and the ability to land it more often like Yun dive kick to cr.mp,cr.mp,st.mp,uppercut)The reason I feel that is because I feel that it is very hard to play a perfect defensively game.(Dive kick and command slam and great specials like rekka.)
It is not like in the past that you have to slowly move forward and block streams of fireball.Now you are blocking rekka,Makoto st.mp,dive kick and command slam which I feel which opens up your defense more easily.
The other thing which I also feel that is very important is that your character is able to fight these four characters.Good reversals is also important like shoryuken to get out of situations and also cuts off some offensive options.
Thoughts on Bison(Dictator)
Among all the charged characters that were nerfed,I feel that Bison is one of the few who get nerfed quite little in ae.I feel that his bad matchups who were mostly charge characters become better for him.:D
Fireball characters Bison is doing pretty alright like Sagat and Ryu.The SSF4 exclusive characters like(Guy,Ibuki,T Hawk) I feel pretty even or advantegeous for bison.
But the bad news for Bison player,some people say that Bison is doing well against top 4 characters.But sadly,I feel otherwise.The main problem is the damage.
Mostly,Bison do cr.lk to light sk as a combo but the top 4 charaters have combo that hit much harder.
nagato_otoko@live.com.sg
Anyway those who faced other security issues:
Get an antivirus software
IE too many security issues.Mozilla firefox with noscript(firefox addon) bao jiak.
Thoughts on SSF4 AE:
After playing much and watching videos of SSF4 AE,I feel that:
Top 4:
Yun,Yang,Fei Long,Makoto
I feel that in this game,damage is freaking important.(High damage output and the ability to land it more often like Yun dive kick to cr.mp,cr.mp,st.mp,uppercut)The reason I feel that is because I feel that it is very hard to play a perfect defensively game.(Dive kick and command slam and great specials like rekka.)
It is not like in the past that you have to slowly move forward and block streams of fireball.Now you are blocking rekka,Makoto st.mp,dive kick and command slam which I feel which opens up your defense more easily.
The other thing which I also feel that is very important is that your character is able to fight these four characters.Good reversals is also important like shoryuken to get out of situations and also cuts off some offensive options.
Thoughts on Bison(Dictator)
Among all the charged characters that were nerfed,I feel that Bison is one of the few who get nerfed quite little in ae.I feel that his bad matchups who were mostly charge characters become better for him.:D
Fireball characters Bison is doing pretty alright like Sagat and Ryu.The SSF4 exclusive characters like(Guy,Ibuki,T Hawk) I feel pretty even or advantegeous for bison.
But the bad news for Bison player,some people say that Bison is doing well against top 4 characters.But sadly,I feel otherwise.The main problem is the damage.
Mostly,Bison do cr.lk to light sk as a combo but the top 4 charaters have combo that hit much harder.
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