KSK: Let’s see… I think Dictator is the only one left.
Itabashi: There’s more push back on Double Knee Press.
Nemo: It pushes back really far. Crouching LK doesn’t reach anymore so it’s hard to lock down now.
Hiropon: But I think some characters benefit and some characters suffer because of it. For example it was scary to go in on Zangief before, but it might be OK now. As for other characters…
Tokido: I think he’s gotten weaker overall. He really couldn’t do damage outside of Knee Press.
Itabashi: I think Dictator is better off sticking close to the opponent.
Nemo: Also, his roundhouse got nerfed to 80 damage. It’s supposed to be the same as Honda’s fierce.
KSK: And what about his Ultra 2 getting changed to a charge move?
Hiropon: I think that’s not going to affect the top players.
Itabashi: You think so? In any case I always thought it was weird for him to have fireball commands for a move.
Tokido: I think it depends on the person, but I think it the command change makes a difference.
KSK: So maybe Dictator is going to have a harder time in AE?
Hiropon: I think as long as he finds a way to deal with characters with horizontal momentum, he’ll be OK. I think it’s more of a relative nerf than actual ability nerf.
Mago: I think it’s going to be tough for him.
So who will reign supreme in the long awaited AE?
KSK: So, who is going to be top tier, ability-wise.
Mago: Yun, Fei Long, Viper, Chun, and Boxer.
Nemo: And Sagat, Adon, and Zangief.
Itabashi: Zangief, too?
Nemo: Definitely! He has a lot of good match ups.
Itabashi: No, I think he has more bad match ups.
Mago: No no no (laughs). You’re not giving him enough credit. Zangief is pro.
Itabashi: Is that so (laughs)?
Tokido: And Akuma, and definitely Makoto.
KSK: That’s 9 characters. Isn’t that too much? What about characters to keep an eye on?
Mago: Umm, I’m only thinking about Fei Long [?].
Nemo: For me, Makoto, Adon, Yun and Yang. I think they’ll be very fun characters.
Hiropon: They do seem fun.
Mago: Adon is fun, especially if you get in [to him?]. Air Jaguar is really dangerous.
KSK: Itabashi?
Itabashi: If we ignore strong and weak for a moment, then I’d say Hakan seems fun.
Hiropon: Makoto for me.
KSK: There was talk that Makoto is unstable. What do you think, Tokido?
Tokido: Stable hmm… I think in the hands of a good player, a player that knows Third Strike Makoto, she’ll be pretty solid. With Kara-Karakusa and the like.
Itabashi: I’m also curious about Makoto. I think she’ll be pretty scary in the hands of a good player. They’ll bring out her explosiveness of Third Strike.
Mago: There’s a lot more defensive/evasive maneuvers in SFIV, so I think it’s going to be harder to do her mixups.
Itabashi: But once she gets a bit of Yomi, she’s dangerously explosive.
Mago: She is dangerous.
Extracted from:
http://samjkim.wordpress.com/2010/12/28/gods-garden-x-4gamer-interview-ae-first-impressions-22/
Tuesday, December 28, 2010
Monday, December 27, 2010
A Tale Of Rushdown To Turtling

I remembered the time when I only know Joseph as a friend and he was there to advice me on my gameplay.
His words to me,'You need to train your defense.'At that period of time,my defense was fucking weak.My tech slam was slam and there were countless times that my defense was broken down just by one move:slam.
Normally if you kena slam a lots of time in a round,you begin to do stupid things like mashing slam or stop blocking which only ends up dying faster since you become more frustrated.
In the past,I aimed to kill the opponent less than 45 seconds or else I chiong him even if I have much larger life lead.The only moment that I turtle was when I was du lan and unable to handle the 'turtle' opponent.:(
Only when I begin to know Tommy + Leslie and I slowly become more turtle lol.I was able to tech slam with advice from Xian and regularly play.It took me around 4 months to become a wu gui.:D
Turtling achievement:
Once have life lead with Tetra,play mid screen distance with Tetra until he buay tahan.
Turtle Pei Hoon until time out
Once have life lead with Tommy,do same thing until the matches drag until nearly time out
Wednesday, December 22, 2010
AE Bison

I kind of relieved that Bison is still quite the same but I feel that the 'ssf4' and 'ae' exclusive characters need to watch out liao.*Hint hint
Close Range
His close range I feel that it is pretty much the same since Bison is still able to do a cr.lk to light scissor kick after a near range light scissor kick.The cr.lk hurtbox was not really that significant fortunately..
Mid Range
Pretty much the same with the exception of st.hk damage nerf.
Far Range
Nothing changed here lol.
What I feel:
Yun and Yang I feel it is still manageable but again,I feel that yun and yang players needs more time to test out thing first.:P
Cammy matchup I feel is quite the same with the exception that she need to use ex to do the meaty 'dive kick'.Her combos are still very pain.:(
Guy matchup I feel now is going to be harder in super because Paul nearly win me.Haha.No la..Better cr.lk and st.mk.(I could swore that guy's st.mk become better..)
Viper matchup,a bit like Cammy.Dun ever teo Viper cr.hp combo.The kiddy neutral jump is reallly goood against her.ABUSE.
Wednesday, December 15, 2010
The Guai Lan Adventures of Sherman and the 'Toa Payoh Gang'-Xbox live Japan

I held a console session with the 'Toa Payoh Gang',who consists of Tommy,bishan Jonathan and Dixon.
It was the most epic console session because it was a console session that only have ONE joystick.So if you were asking why are we not playing with each other,tat's the reason.
So the result of living with ONE joystick,was to play XBOX live with the Japanese lo.
Around 4+-I fetched Dixon and Jonathan to my house.Strangely,it was the FIRST time that I actually went to play custom match with the japanese.
It was some random play with some random Japanese.I was the scout that time to sieve out the famous players.
After some random play,I found the best Japanese seth,Hiropon.The Gambleboxer went out and won.(win 2 rounds lose 1 round) And it ended Hiropon eat Dixon cr.lp,ex headbutt while blocking and lost....
After that match,I went to find Hiropon again and with great luck,I found him again.(Win 2 rounds lose 1 round)Nothing much special but my neutral jump hk seems to win his wall dive jump hk a few times..Jonathan also played with him and also did not bad too.
Besides Hiropon,we found:
iceage r(Played with Jonathan once with cammy and then kicked us out.):(
piyoppia(Known as AFG and rumored as Pie)-Did not kicked us out but did not start the game..
TAKEHOKO(Jonathan played with him...)
AudioSunSun(I played with him and when I was about to win,he stood there and did nothing.....)
toro1006t(A okay okay akuma.)
DX MATSUKO(A really good ibuki here.But I think the bison vs ibuki matchup is quite tough for ibuki so I won.)
Genius K127
There was a vega which was the most turtling vega I have ever played.Though it was the right way to play(at the time I was using balrog),but I ran out of patience on the third round.(3/4 and full screen turtling)
In the third round I snapped out and I did balrog's ultra when I only a little health.The result was I got TOP TIER XIALAN JAPANESE TAUNT.(Vega signal his hands to ask the opponent to come.
I was playing Arcade mode at that time so he was the guy who challenged me first.And then he appeared again.In my mind,I was like,'Ccb,this time you die liao.'
And of course the person I was using was Bison here lol.This matchup I feel that,'If anyone has a life lead here,the person with lesser health is in for a tough time.'
There was a distance I know where I can jump where Vega needs to block but the same also applies for Vega itself.So both players were actually finding a jumping spot.Once I was able to have life lead,I give him 3/4 and full screen turtling and could not resist a little Xialaness.(Crouch,stand,crouch,stand)
There was some jump ins he landed but I poh a few times ex psycho which was punished by his slide and some he kena.I was able to win the first round through this..
Second round I manage to make jump in here and apply some frame trap here.(Cr.lk,cl.st fierce and cr.lk,delayed cr.lk) I must say this guy tech defense is quite strong.But I was able to tech his slam much in the round.
I take some risks by doing st.hk a little outside the cr.mp which he got hit while doing his hk slide and moving in.Fun,tough and good game with this vega.Though later he did not play with me again.:(
After that,he played with Tommy himself and Tommy was using chun li.(And tommy mentioned that he played offensive instead.Maybe vega players would understand why).Tommy lost.:(
Tat's pretty much the console session is about.:)
Monday, December 13, 2010
Facing A Gangat Or Leschan Part 2

Ultra Selection
Ultra 1
A lot of people may say why use ultra 1 than ultra 2.Reasons I heard:
1.Can poh 50-50
2.Sagat-fireball char
But recently,most bison players switched to ultra1 which I feel that their rationale was in high level games,people are not going to throw fireball blindly or at least do feint attacks that make u tink that they are going to fireball.
Plus sometimes with ultra 2,you also begin to wait for fireball which ends up you get frustrated because he dun fireball at all.(Also,SY has a great post about his ultra2,here.http://www.round1.sg/forums/index.php?topic=1247.45)
With that said,ultra 1 is not something to brush aside especially when there is fake focus attack level 3.:D
Ultra 2
I feel that when you use ultra 2,your mentality must be,'There are other ways to get in.'The only time I feel you should wait is the you have a life lead or the player teo pressured until he blur or the player is dumb.
Friday, December 10, 2010
Facing A Gangat Or Leschan Part 1

Time to talk about my favorite matchup for super and also for vanilla.(Depending who I am playing with.:D)
Sagat was pretty toned down compared to Vanilla but I personally feel that it is a matchup that Bison still has to play smart to win.
Far Range
This is a pretty tricky range for bison, I feel. If you do devil reverse/headstomp mixup, sagat players would:
Jump front hp(Kills heavy devil reverse)
Jump back hp(I personally like sagat to do this, imo. They only trap themselves into corner in the matter of time.)
Light tiger shot/Heavy tiger shot(To hit you while you land)
Neutral Jump hp/??? (Kills heavy devil reverse and headstomp)
Ultra2(Kills light reverse)
But again, this range is quite good when sagat has much lower health than you and is using ultra 1. Just squat there with ultra 2 and ex sk mixed with neutral jump, 623 teleport and devil reverse.
Medium Range
Some players tell me that,’ Just spam hk la.’ But the problem here is, sagat st.hk startup time is 5 frames and ur mid range pokes like st.mk and st.hk is 6 frames. So, if sagat pressed st.hk first, u going to get hit first..
The good news is, you can whiff his st.hk by walking backwards and do a walk forward st.hk. Other ways are doing cr.mp/cr.mk which will go under st.hk due to the hitbox of st.hk.
Sagat st.mk is a pretty decent poke but it has a slow startup time of 9 frames and of course, not forgetting low tiger shot. So how do you go about through this matchup?
First, condition sagat player not to do standing hk by trying to punish it.Slowly move in with st.hk and st.mk cautiously and not forgetting light sk.
Close Range
I feel that this is the position where bison most excels in.Unfortunately,it is the same distance where sagat player LOVES TO POH UPPERCUT.Bison players needs to give a delusion to sagat players that they are baiting for uppercut.
After sagat blocked your jump hp,you do a teleport or cr.lp 3 or 4 times and backdash.When you see that sagat players did not do a uppercut,this is when u apply frame trap and mixup with slam.So first you condition the sagat not to do uppercut and that is how you are able to do your mixup shits.
Thursday, December 2, 2010
But for me... it was Tuesday.

Bison vs Chun Li
This matchup is one of the most annoying and bad matchup since the time of vanilla. I think the matchup is improved since the arrival of bison’s ultra 2.
The idea in this matchup is to push Chun li into the corner and keep her there.
The annoying things here:
Light kikoken is too freaking slow to do an ex sk.(By the time it reach you,chun li has already recovered.)
Bison jump in attacks can be stop by Chun Li:
Jump hp,hp
Cr.hk
Far.st.hp
Now:
Df.lk(T_T)
Not only that,even when you are in range of cr.lk after light sk,cr.lp can stuff it.:(
Can link to ultra 2 or ex lighting kick.
What bison should do:(imo)
Have life lead.Turtle like no tomorrow.
If chun li is a bit predictive with far.standing mp or cr.hk,it is time to focus and punish with slam or cr.lk sk combo
I think the best punish for hazanshu is cr.hp(Saw this when lsy vs some other chun li) or ultra 2(if you have leslie like reaction.)
Neutral Jump hk on kikoken combined with empty neutral jump works wonder except on tommy.
Tuesday, November 23, 2010
Bao Jiak Frame Trap
Utilizing Frame Trap
Have you asked yourself these questions:
"Sian siah.He tech all my slams and block my frame trap.How ar?"
"How come this guy do frame trap ppl normally kena one?"
Today's topic will cover all these questions.Hopefully this will help you.:D
Just as I said in the previous post:
There are 3 ways of how an opponent tech their slam
1.Early Crouch Tech
2.Standing Tech
3.Late Crouch
Here is a more technical detail of how a slam works.
Slam
Startup time(The startup time of the slam)-3 frames
Active frames(The animation of the slam)-7 frames
When They Tech:
Early Crouch Tech and Standing Tech:4th to 7th frame
Late Crouch Tech:7th frame to 10th frame
So technically,you can also say that,if I am a ryu(since most ppl know ryu frame data lol),
To punish early crouch tech and standing tech:
You can do:
cr.lp,delayed cr.lp....
cr.lp,delayed cr.mk...
To punish late crouch tech:
You can do:
cr.lp,far.hp....(Ryu far hp has a startup time of 8 frames)
Testing The Waters
So u know how to punish these different techs,but now,how do you know he doing which kind of tech?
You do early crouch tech and standing tech frame trap,if he block it,there are 2 reasons,
1.He not teching slam
2.He doing late crouch tech
If you do late crouch tech frame trap,if he block it,there are 2 reasons,
1.He not teching slam
2.He doing early crouch tech and standing tech
Tat's all now.Your comments pls.:D
Have you asked yourself these questions:
"Sian siah.He tech all my slams and block my frame trap.How ar?"
"How come this guy do frame trap ppl normally kena one?"
Today's topic will cover all these questions.Hopefully this will help you.:D
Just as I said in the previous post:
There are 3 ways of how an opponent tech their slam
1.Early Crouch Tech
2.Standing Tech
3.Late Crouch
Here is a more technical detail of how a slam works.
Slam
Startup time(The startup time of the slam)-3 frames
Active frames(The animation of the slam)-7 frames
When They Tech:
Early Crouch Tech and Standing Tech:4th to 7th frame
Late Crouch Tech:7th frame to 10th frame
So technically,you can also say that,if I am a ryu(since most ppl know ryu frame data lol),
To punish early crouch tech and standing tech:
You can do:
cr.lp,delayed cr.lp....
cr.lp,delayed cr.mk...
To punish late crouch tech:
You can do:
cr.lp,far.hp....(Ryu far hp has a startup time of 8 frames)
Testing The Waters
So u know how to punish these different techs,but now,how do you know he doing which kind of tech?
You do early crouch tech and standing tech frame trap,if he block it,there are 2 reasons,
1.He not teching slam
2.He doing late crouch tech
If you do late crouch tech frame trap,if he block it,there are 2 reasons,
1.He not teching slam
2.He doing early crouch tech and standing tech
Tat's all now.Your comments pls.:D
Saturday, November 20, 2010
Frame Traps For Dummies Part 1
Wah.This one is going to be one hell of an explanation.But I will try my best to explain it.lol.
I going to divide into different parts for this frame trap explanation:
Part 1-Brief introduction of frame traps
Part 2-Utilizing it effectively
Part 3-?????
Part 3 would be a nice surprise or even no surprise for you lol.
What is a frame trap?
a frame trap is when you hit someone with a move with frame advantage so they're basically locked in blockstun while you can perform another slower move that will provide just enough gap so they can start a move, but then get hit by that slower move you just did.
quoted from kumakendo,shoryuken.com
Tat is the best explanation I could find and if you want me to put it in my own words,
It is an offensive counter to an opponent move such as tech slam or pokes.
Why do I want to do frame trap?
In high level games,players are able to tech slam consistently through 3 types of tech:
Early Crouch tech
Late Crouch tech
Standing tech
Frame traps are the key to breaking the opponent's defense.Because your opponent think that,"Oh he is going to slam me!!!"And then frame traps come in and he pays for teching it.
Tat's all for now.And one more thing:Put real name la.*Hit the guy whose name starts with the L
I going to divide into different parts for this frame trap explanation:
Part 1-Brief introduction of frame traps
Part 2-Utilizing it effectively
Part 3-?????
Part 3 would be a nice surprise or even no surprise for you lol.
What is a frame trap?
a frame trap is when you hit someone with a move with frame advantage so they're basically locked in blockstun while you can perform another slower move that will provide just enough gap so they can start a move, but then get hit by that slower move you just did.
quoted from kumakendo,shoryuken.com
Tat is the best explanation I could find and if you want me to put it in my own words,
It is an offensive counter to an opponent move such as tech slam or pokes.
Why do I want to do frame trap?
In high level games,players are able to tech slam consistently through 3 types of tech:
Early Crouch tech
Late Crouch tech
Standing tech
Frame traps are the key to breaking the opponent's defense.Because your opponent think that,"Oh he is going to slam me!!!"And then frame traps come in and he pays for teching it.
Tat's all for now.And one more thing:Put real name la.*Hit the guy whose name starts with the L
Thursday, November 18, 2010
Bison vs Ken Part 2
As a bison player,you need to know where is your best range and your opponent's best range.
There are two best ranges for bison:
One is st.mk distance
The other is st.hk distance whenever ken fwd.mk is done,bison do st.hk and beats fwd.mk.Not only that,this is where you could anti air pretty much what ken does.
The key here is to have a life lead and 'lame it out'.Devil reverse always have a way of attracting people to attack you except one character.Clue:Start with S and is an ass.
Tat's all for the Ken's matchup.
I also finding players who are interested in posting their views about matchups and tricks they know in a blog.Just tell me on the tagboard or facebook or msn and you will be an author lol.
There are two best ranges for bison:
One is st.mk distance
The other is st.hk distance whenever ken fwd.mk is done,bison do st.hk and beats fwd.mk.Not only that,this is where you could anti air pretty much what ken does.
The key here is to have a life lead and 'lame it out'.Devil reverse always have a way of attracting people to attack you except one character.Clue:Start with S and is an ass.
Tat's all for the Ken's matchup.
I also finding players who are interested in posting their views about matchups and tricks they know in a blog.Just tell me on the tagboard or facebook or msn and you will be an author lol.
Tuesday, November 16, 2010
Bison vs ChineseBoy and Bao Jiak Part 1
I was scratching my head,thinking hard of which matchup would I talk about.So I decided to talk about the matchup that I played most often which is none other than:
KEN

Ken has a surprising scary okizeme:
Setup for ambigious jump lk
Setup for crossup jump hp
Setup for crossup tatsu
The first one is freaking ambigious.Ken's jump lk can land in front or behind you depending on the distance.(Even Ken players told me that they do not know where it would land.Lol.)
The second one is also as scary as the one above and land more damage.The third one is self explanatory.
Ken also have a "ryu-like" option select:
Option select shoryuken wins ex psycho(Medium one beat and light one trades.(Clarification from joseph himself.)
Option select hk/ex tatsu/ultra 2 wins teleport
Ken....cannot option select....ex devil reverse...even with ex shoryuken...Just abuse only la.Joseph did a yomi neutral jump hp to hit my ex devil reverse which resulted in a equally yomi ex headstomp.:D
KEN

Ken has a surprising scary okizeme:
Setup for ambigious jump lk
Setup for crossup jump hp
Setup for crossup tatsu
The first one is freaking ambigious.Ken's jump lk can land in front or behind you depending on the distance.(Even Ken players told me that they do not know where it would land.Lol.)
The second one is also as scary as the one above and land more damage.The third one is self explanatory.
Ken also have a "ryu-like" option select:
Option select shoryuken wins ex psycho(Medium one beat and light one trades.(Clarification from joseph himself.)
Option select hk/ex tatsu/ultra 2 wins teleport
Ken....cannot option select....ex devil reverse...even with ex shoryuken...Just abuse only la.Joseph did a yomi neutral jump hp to hit my ex devil reverse which resulted in a equally yomi ex headstomp.:D
Saturday, November 13, 2010
Ex Psycho Goodies
Normally,people would use ex psycho as defensive or offensive tools.
Defensive:
Using Ex Psycho to escape
Offensive:
Using Ex Psycho in fullscreen(Where you get frame advantage)
These are more common ways that bison player normally use.Now I introduce something:
Offensive:
Using Ex Psycho in the corner(This means that if you manage to ex psycho through the opponent,you would end up in the corner.)
Why do you want to do this?Because people always try to block front when blocking the ex psycho where NOW YOU COULD END UP BEHIND THEM.
The setup for this ex psycho corner shennigans:
After slam,cr.mp(Use to time the thing),ex psycho
After knockdown(opponent choose to wakeup tech,do cr.lp(Same thing as cr.mp),ex psycho
Tat's all liao.Going to rush to AFA later.:(
Defensive:
Using Ex Psycho to escape
Offensive:
Using Ex Psycho in fullscreen(Where you get frame advantage)
These are more common ways that bison player normally use.Now I introduce something:
Offensive:
Using Ex Psycho in the corner(This means that if you manage to ex psycho through the opponent,you would end up in the corner.)
Why do you want to do this?Because people always try to block front when blocking the ex psycho where NOW YOU COULD END UP BEHIND THEM.
The setup for this ex psycho corner shennigans:
After slam,cr.mp(Use to time the thing),ex psycho
After knockdown(opponent choose to wakeup tech,do cr.lp(Same thing as cr.mp),ex psycho
Tat's all liao.Going to rush to AFA later.:(
Wednesday, November 10, 2010
Bison Jump Hp Crossup
It is time to write my own character liao."All hail Bison!!!".Lol.
There are actually three ways to do a crossup hp.
1.After a back throw
2.After a forward/back throw in the corner
3.Around bison cr.mk distance
The first one is really delicious.After a back throw,the distance away from you and your opponent is a bit more than bison cr.mk distance.
If you still do not understand,here is a hint.After bison backwards throw,the opponent WAKES UP WITH HIS BACK FACING YOU.AFTER THAT,HE WILL TURN AROUND AND FACE YOU.So the hint is,to hit him at the time before he turn around and face you.
The second one is pretty straightforward.After a forward/back throw in the corner,do a cr.mk to time the crossup and do jump hp immediately.
The third one is too situational.You get a crossup on him using this one because his character is not moving or when you jump,the distance was luckily just right.:X
Tat's all from the still weak Bison player.:(
I would also love suggestions and questions too.:D
There are actually three ways to do a crossup hp.
1.After a back throw
2.After a forward/back throw in the corner
3.Around bison cr.mk distance
The first one is really delicious.After a back throw,the distance away from you and your opponent is a bit more than bison cr.mk distance.
If you still do not understand,here is a hint.After bison backwards throw,the opponent WAKES UP WITH HIS BACK FACING YOU.AFTER THAT,HE WILL TURN AROUND AND FACE YOU.So the hint is,to hit him at the time before he turn around and face you.
The second one is pretty straightforward.After a forward/back throw in the corner,do a cr.mk to time the crossup and do jump hp immediately.
The third one is too situational.You get a crossup on him using this one because his character is not moving or when you jump,the distance was luckily just right.:X
Tat's all from the still weak Bison player.:(
I would also love suggestions and questions too.:D
Akuma Ex Demon Flip Goodies
I realised the best way to destress was to do the akuma hk loop especially on SAGAT.The combo makes you feel that you have been a best friend to the sf4 world who is not using sagat.
After some time,I decided to test out the ex demon flip setup after akuma sweep.(I testing out on sagat.)
The setup is like this:Sweep,Dash forward once,ex demon flip
1.If you press lk + lp,akuma will do a command throw.
2.If you press lk,akuma will hit in front.
3.If you press mk,akuma will crossup.
From my observation,it hits deep enough to kill off uppercut.Another question would be,does this apply to all other characters?
After some time,I decided to test out the ex demon flip setup after akuma sweep.(I testing out on sagat.)
The setup is like this:Sweep,Dash forward once,ex demon flip
1.If you press lk + lp,akuma will do a command throw.
2.If you press lk,akuma will hit in front.
3.If you press mk,akuma will crossup.
From my observation,it hits deep enough to kill off uppercut.Another question would be,does this apply to all other characters?
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