I was planning to try out different characters.But ended up kept losing until I chose the guy with the red hat,which ending up using him all the way lol.
Evil ryu and dan is rrly fun but my execution sucks to the point that my uppercut did not come when I reacted to the person's jump in..
The other thing I really learn is to respect ur opponent all the time.It really helps to improve your gameplay.
My advice for ppl who fighting Pei hoon's yang is that dun overuse a single anti air no matter how good it is.For me I always try to mix up with neutral jump hk or st.hk or even focus attack.
Normally I would do neutral jump hk outside the distance of his uppercut and his jump in attacks.I use st.hk outside his st.lk and I use focus attack against dive kick that is high up.(which is used to whiff st.hk)
Tat's all for now.
Saturday, April 2, 2011
Saturday, March 26, 2011
After Game Thoughts
After just one week,everyone seems to have improved.Now got new setups,new 'POH' which makes thing pretty harder but fun.
Pei Hoon's Yang ex rekka mixup
Vintagesoul Grab ultra to catch tech slam
These are one of the few that I kena.Maybe it is the time for me to find and try out some new things also.Played with Xian's akuma and lost twice.Pretty much make a single big mistake in each round and gg lol.
Find out one new thing about Fei Long accidentally.I remembered teo pretty owned badly in the first round with Gackt Fei Long then and then on the second round I suddenly try out something.(It is like suddenly I feel like doing it out of no where.)
I stand outside less than 3/4 screen distance and spam st.mk/st.hk like no tomorrow.It hit gackt rekka most of the time.(It is like the rekka come out but get hit either by the st.mk or the st.hk.Normally when I stand within st.mk range,there are a lot of times that before I do st.mk I teo rekka....)
I tink going to test if I do at that distance,
would I lose or win his normals?
I realise there is a distance bison can jump on yang.The jump hp is fucking deep that it looks like a crossup hp.I tink bison can use that to get in.
Ok.Tat's all for now.Tired meh.
Pei Hoon's Yang ex rekka mixup
Vintagesoul Grab ultra to catch tech slam
These are one of the few that I kena.Maybe it is the time for me to find and try out some new things also.Played with Xian's akuma and lost twice.Pretty much make a single big mistake in each round and gg lol.
Find out one new thing about Fei Long accidentally.I remembered teo pretty owned badly in the first round with Gackt Fei Long then and then on the second round I suddenly try out something.(It is like suddenly I feel like doing it out of no where.)
I stand outside less than 3/4 screen distance and spam st.mk/st.hk like no tomorrow.It hit gackt rekka most of the time.(It is like the rekka come out but get hit either by the st.mk or the st.hk.Normally when I stand within st.mk range,there are a lot of times that before I do st.mk I teo rekka....)
I tink going to test if I do at that distance,
would I lose or win his normals?
I realise there is a distance bison can jump on yang.The jump hp is fucking deep that it looks like a crossup hp.I tink bison can use that to get in.
Ok.Tat's all for now.Tired meh.
Friday, March 18, 2011
Random Thoughts
Been playing around ryu.Pretty fun though with my execution keep failing...
There are 2 ranges for ryu:
1.A range where you fireball the opponent jump u uppercut
2.A range where you fireball at very close range(normally outside your opponent best poke)
Sian now ae very few ryu players.Mean no one share with me.:(
I learnt today that guile need to learn the distance where he empty jump,guile dun kena uppercut.But if he press hk(jump hk),if the opponent will to fireball,the opponent will teo hit.
Today I still tech by reaction....Still trying to tech the correct way.(crouch tech during the blockstring.)
There are 2 ranges for ryu:
1.A range where you fireball the opponent jump u uppercut
2.A range where you fireball at very close range(normally outside your opponent best poke)
Sian now ae very few ryu players.Mean no one share with me.:(
I learnt today that guile need to learn the distance where he empty jump,guile dun kena uppercut.But if he press hk(jump hk),if the opponent will to fireball,the opponent will teo hit.
Today I still tech by reaction....Still trying to tech the correct way.(crouch tech during the blockstring.)
Thursday, March 17, 2011
Categorizing Your Opponents Part 3
Okok.This is the final episode for the series Categorizing Your Opponents.I going to talk more in depth of knowing your opponent.
For those who have not read the first part or the second part,the first part is about why you should categorizing your opponents and the second part is categorizing your opponents in various group.(Example:Rushdown or turtling)
Knowing Your Opponent
Every player I would say confidently has a bad habit or weakness.
Some of the examples are:
Some player I know would always try to escape on their wakeup.
Some players tech slam not so strong.
Some players has a problem with blocking tricky crossups.
These are some of the various examples.Knowing your opponent's character also help.
For example,in the past,I would forward dash jump mp 2 times against akuma players and most of them kena cause they want to do jump back fireball.
And one trick that I use againt blanka players is that I purposely do a block string then stop to bait for upwards ball.
So what I am saying here is this,there is a habit for player who use that specific character and you going to punish that habit.There are player specific weakness that you need to abuse to ensure easier victory.:D
Hopefully this can give you a rough idea of catching the opponent bad habit or weakness and exploit it.(Anyway I wanted to do a player specific one but I feel this kind of thing can be sensitive.Hopefully you are satisfied.:D)
For those who have not read the first part or the second part,the first part is about why you should categorizing your opponents and the second part is categorizing your opponents in various group.(Example:Rushdown or turtling)
Knowing Your Opponent
Every player I would say confidently has a bad habit or weakness.
Some of the examples are:
Some player I know would always try to escape on their wakeup.
Some players tech slam not so strong.
Some players has a problem with blocking tricky crossups.
These are some of the various examples.Knowing your opponent's character also help.
For example,in the past,I would forward dash jump mp 2 times against akuma players and most of them kena cause they want to do jump back fireball.
And one trick that I use againt blanka players is that I purposely do a block string then stop to bait for upwards ball.
So what I am saying here is this,there is a habit for player who use that specific character and you going to punish that habit.There are player specific weakness that you need to abuse to ensure easier victory.:D
Hopefully this can give you a rough idea of catching the opponent bad habit or weakness and exploit it.(Anyway I wanted to do a player specific one but I feel this kind of thing can be sensitive.Hopefully you are satisfied.:D)
Friday, March 11, 2011
Bison Vs Yang
Been 'purposely' playing against Pei Hoon's yang to understand how to fight him.
Things to know:
Yang's standing lk is 3 frames.:(
(Can punish Balrog's dash punch)
Best punish is to whiff Yang's standing fierce and do st.mk
Yang can punish all of Bison escape options.Best escape option is ex devil reverse.(Not away from him but towards.Mess up his uppercut lol.)
Yang got a bug where he do jump mk in the corner,it will always hit front..
Bison best anti air against Yang:
st.hk and neutral jump hk
Jump hk crossup(still not pretty sure can teo auto correct uppercut) is pretty good against yang when he is knockdown.
During sk loop,be careful of st.fierce or st.lk.Both can hit you depending on the distance.(Be sure that ur cr.lk can reach him or else dun do cr.lk.)
Tat basically it for now.Going to play more Pei Hoon yang in the future.
Things to know:
Yang's standing lk is 3 frames.:(
(Can punish Balrog's dash punch)
Best punish is to whiff Yang's standing fierce and do st.mk
Yang can punish all of Bison escape options.Best escape option is ex devil reverse.(Not away from him but towards.Mess up his uppercut lol.)
Yang got a bug where he do jump mk in the corner,it will always hit front..
Bison best anti air against Yang:
st.hk and neutral jump hk
Jump hk crossup(still not pretty sure can teo auto correct uppercut) is pretty good against yang when he is knockdown.
During sk loop,be careful of st.fierce or st.lk.Both can hit you depending on the distance.(Be sure that ur cr.lk can reach him or else dun do cr.lk.)
Tat basically it for now.Going to play more Pei Hoon yang in the future.
Tuesday, March 8, 2011
Thoughts on SSF4 AE and Bison
I using a new email address cause my old one teo hacked.So pls add:
nagato_otoko@live.com.sg
Anyway those who faced other security issues:
Get an antivirus software
IE too many security issues.Mozilla firefox with noscript(firefox addon) bao jiak.
Thoughts on SSF4 AE:
After playing much and watching videos of SSF4 AE,I feel that:
Top 4:
Yun,Yang,Fei Long,Makoto
I feel that in this game,damage is freaking important.(High damage output and the ability to land it more often like Yun dive kick to cr.mp,cr.mp,st.mp,uppercut)The reason I feel that is because I feel that it is very hard to play a perfect defensively game.(Dive kick and command slam and great specials like rekka.)
It is not like in the past that you have to slowly move forward and block streams of fireball.Now you are blocking rekka,Makoto st.mp,dive kick and command slam which I feel which opens up your defense more easily.
The other thing which I also feel that is very important is that your character is able to fight these four characters.Good reversals is also important like shoryuken to get out of situations and also cuts off some offensive options.
Thoughts on Bison(Dictator)
Among all the charged characters that were nerfed,I feel that Bison is one of the few who get nerfed quite little in ae.I feel that his bad matchups who were mostly charge characters become better for him.:D
Fireball characters Bison is doing pretty alright like Sagat and Ryu.The SSF4 exclusive characters like(Guy,Ibuki,T Hawk) I feel pretty even or advantegeous for bison.
But the bad news for Bison player,some people say that Bison is doing well against top 4 characters.But sadly,I feel otherwise.The main problem is the damage.
Mostly,Bison do cr.lk to light sk as a combo but the top 4 charaters have combo that hit much harder.
nagato_otoko@live.com.sg
Anyway those who faced other security issues:
Get an antivirus software
IE too many security issues.Mozilla firefox with noscript(firefox addon) bao jiak.
Thoughts on SSF4 AE:
After playing much and watching videos of SSF4 AE,I feel that:
Top 4:
Yun,Yang,Fei Long,Makoto
I feel that in this game,damage is freaking important.(High damage output and the ability to land it more often like Yun dive kick to cr.mp,cr.mp,st.mp,uppercut)The reason I feel that is because I feel that it is very hard to play a perfect defensively game.(Dive kick and command slam and great specials like rekka.)
It is not like in the past that you have to slowly move forward and block streams of fireball.Now you are blocking rekka,Makoto st.mp,dive kick and command slam which I feel which opens up your defense more easily.
The other thing which I also feel that is very important is that your character is able to fight these four characters.Good reversals is also important like shoryuken to get out of situations and also cuts off some offensive options.
Thoughts on Bison(Dictator)
Among all the charged characters that were nerfed,I feel that Bison is one of the few who get nerfed quite little in ae.I feel that his bad matchups who were mostly charge characters become better for him.:D
Fireball characters Bison is doing pretty alright like Sagat and Ryu.The SSF4 exclusive characters like(Guy,Ibuki,T Hawk) I feel pretty even or advantegeous for bison.
But the bad news for Bison player,some people say that Bison is doing well against top 4 characters.But sadly,I feel otherwise.The main problem is the damage.
Mostly,Bison do cr.lk to light sk as a combo but the top 4 charaters have combo that hit much harder.
Monday, February 28, 2011
Categorizing Your Opponents Part 2
Had a quite a busy week especially with the HK vs SG thingy.(I feel that I did not do that well that time but it's over liao le.This means that more training needed.:D)
Anyway,pls play tactics ogre especially you have a workable psp.Hahaha.It is really fun(provided that I can kill you since there is a multiplayer mode.)Sadly for now,I only have one person to play it which is Leslie but he pretty busy with digging sand for army.:P
Back to topic now.
How do you categorized your opponents?
(Imo,there is no absolute right way of categorizing your opponents.But it works for me hopefully it also works for you.:D)
1.Rushdown or Turtling
Before you go into playing the opponent,you need to know what your opponent style is.(Mostly I feel that people here are more of the turtling kind...)
You may ask why I said that.I notice rushdown players generally are more impatient because they want to get in to do their things.So if I know that guy is rushdown type,I normally play a more keep away game so that they cannot get in.
About turtling players,they tend to do moves that are relatively safe or low risk.Generally they look out for reversals more than anything.
2.Poh A LOT or Poh very little
Poh a lot-means lots of random reversal or ultra on blockstring,wakeup,frame trap and etc
Poh very little-vice versa
People who poh a lot you do your frame trap.One word:You fly up the sky and eat a fwd.hk and ultra.Advice here:Dun frame trap happy on him and bait reversal.Normally people who poh reversals got two kinds:
One got brain and the other dun have brain
The one got brain do reversal when they feel that you tend to do something a lot.(like after doing cr.mp for ryu,you like to go for slam or another cr.mp all those)
The dun have brain one just do reversals without considering that your pattern.They just do it.This one is easier to bait.:D
For those poh very little,you can do your frame trap or block strings more generously.:D
3.Level of understanding
It is the level of understanding of the game.
Why is it important to know this?
It is because too many people play the opponents like everyone has a high level of understanding of the game.In the end,they eat those moves that people who know a lot dun use one.
One of the best example for me was fighting a guile last time.I forget who I was using that time.But to cut the story short,I teo sweep to death by guile...That guile was moving back all the time and doing sonic boom and cr.hp and sometimes air throw.That was okay but when I was doing my sk pressure,sweep came out and I get hit by it.I became du lan and more especially when I was walking forward,sweep came out and hit me.
I feel that understanding your opponent and knowing their level of understanding helps to deal with them better.
So that is basically it for now.And get ready for part 3.
Hint:P***er Specific
Anyway,pls play tactics ogre especially you have a workable psp.Hahaha.It is really fun(provided that I can kill you since there is a multiplayer mode.)Sadly for now,I only have one person to play it which is Leslie but he pretty busy with digging sand for army.:P
Back to topic now.
How do you categorized your opponents?
(Imo,there is no absolute right way of categorizing your opponents.But it works for me hopefully it also works for you.:D)
1.Rushdown or Turtling
Before you go into playing the opponent,you need to know what your opponent style is.(Mostly I feel that people here are more of the turtling kind...)
You may ask why I said that.I notice rushdown players generally are more impatient because they want to get in to do their things.So if I know that guy is rushdown type,I normally play a more keep away game so that they cannot get in.
About turtling players,they tend to do moves that are relatively safe or low risk.Generally they look out for reversals more than anything.
2.Poh A LOT or Poh very little
Poh a lot-means lots of random reversal or ultra on blockstring,wakeup,frame trap and etc
Poh very little-vice versa
People who poh a lot you do your frame trap.One word:You fly up the sky and eat a fwd.hk and ultra.Advice here:Dun frame trap happy on him and bait reversal.Normally people who poh reversals got two kinds:
One got brain and the other dun have brain
The one got brain do reversal when they feel that you tend to do something a lot.(like after doing cr.mp for ryu,you like to go for slam or another cr.mp all those)
The dun have brain one just do reversals without considering that your pattern.They just do it.This one is easier to bait.:D
For those poh very little,you can do your frame trap or block strings more generously.:D
3.Level of understanding
It is the level of understanding of the game.
Why is it important to know this?
It is because too many people play the opponents like everyone has a high level of understanding of the game.In the end,they eat those moves that people who know a lot dun use one.
One of the best example for me was fighting a guile last time.I forget who I was using that time.But to cut the story short,I teo sweep to death by guile...That guile was moving back all the time and doing sonic boom and cr.hp and sometimes air throw.That was okay but when I was doing my sk pressure,sweep came out and I get hit by it.I became du lan and more especially when I was walking forward,sweep came out and hit me.
I feel that understanding your opponent and knowing their level of understanding helps to deal with them better.
So that is basically it for now.And get ready for part 3.
Hint:P***er Specific
Tuesday, February 22, 2011
Categorizing Your Opponents Part 1
Before I start in talking today's topic,I would need to 'announce' that Xian has started a new blog.
So do support his blog,here is the link.
http://www.xiansf4.blogspot.com
Anyway,back to topic.:D
Reasons To Categorize:
In the past,I applies the 'same character tactics'.(Like applying the same gameplan and mindset to that particular character.)
For example,when I play with other sagat players,I applies the same gameplan and mindset like how I played with Leslie.
The result was disastrous.I teo uppercut like how many times Balrog do cr.lp and the Sagat just spam st.hk like how Akuma fight Sagat in Vanilla and I teo killed by that single move.
I also saw some people in tournament that they do well against top players but ended up losing to some players who is less skilled when they are using the same character.
The answer to why we lose is that our gameplan or tactics is not for that particular opponent.So how do we categorize the opponents?
This will be discussed in the next post.Stay tuned.:D
So do support his blog,here is the link.
http://www.xiansf4.blogspot.com
Anyway,back to topic.:D
Reasons To Categorize:
In the past,I applies the 'same character tactics'.(Like applying the same gameplan and mindset to that particular character.)
For example,when I play with other sagat players,I applies the same gameplan and mindset like how I played with Leslie.
The result was disastrous.I teo uppercut like how many times Balrog do cr.lp and the Sagat just spam st.hk like how Akuma fight Sagat in Vanilla and I teo killed by that single move.
I also saw some people in tournament that they do well against top players but ended up losing to some players who is less skilled when they are using the same character.
The answer to why we lose is that our gameplan or tactics is not for that particular opponent.So how do we categorize the opponents?
This will be discussed in the next post.Stay tuned.:D
Saturday, February 19, 2011
Random Rants
After some games with HK and Taiwan,I feel quite impressed but sad at the same time.Impressed by their spacing,matchup knowledge and gameplay.(They know bison st.hk and st.mk range and also knows way to beat it.)
The sad part I feel that there were some matchups that I really sucked at now.Some of the characters like good adon,fei long players which I deal really badly.(Like not knowing what to do...)Haiz..
Today was really tired.For a first timer who slept at 4.30am and had to wake up at 7.30am,it was really exhausting.(Though I did slept until 1 when I came back after the exams.Then after that,I went to the console session at orchard towers to practise against hk.(Anyway that was yesterday.)
So in the end,I opted to go to nex which was nearer to my house.:D
Played a few games with some random people and also against the toa payoh smelly gang.
Managed to also psycho Leslie to go nex and played with him for a while.Did okay against him lol.He win me 1 or 2 game more.:(
For Bison Players:
Smelly sagat players like leslie when trapped in corner like to do jump back hk when st.hk is out of range.
3/4 screen devil reverse teo hit out by balrog running low smash(Balrog armor breaker).zzz.
Ok too tired to write more liao.Tat's it.:D
The sad part I feel that there were some matchups that I really sucked at now.Some of the characters like good adon,fei long players which I deal really badly.(Like not knowing what to do...)Haiz..
Today was really tired.For a first timer who slept at 4.30am and had to wake up at 7.30am,it was really exhausting.(Though I did slept until 1 when I came back after the exams.Then after that,I went to the console session at orchard towers to practise against hk.(Anyway that was yesterday.)
So in the end,I opted to go to nex which was nearer to my house.:D
Played a few games with some random people and also against the toa payoh smelly gang.
Managed to also psycho Leslie to go nex and played with him for a while.Did okay against him lol.He win me 1 or 2 game more.:(
For Bison Players:
Smelly sagat players like leslie when trapped in corner like to do jump back hk when st.hk is out of range.
3/4 screen devil reverse teo hit out by balrog running low smash(Balrog armor breaker).zzz.
Ok too tired to write more liao.Tat's it.:D
Wednesday, February 16, 2011
Kim1234 Updated Bison Tier List
This tier list is created by Kim1234 himself.(Master Dictator in Vanilla)
____ Vs Bison
Abel 6:4
Makoto 6:4
Yun 6.5:3.5
Yang 5:5 or 5.5:4.5
Fei 6:4, if you are a good player 5.5:4.5
Other characters ? Who cares you never seen them being played
http://shoryuken.com/f260/ask-kim1234-about-random-bison-sh*t-254545/index31.html
Anyway,I edited the previous post regarding frame data,on the part of frame advantage on block and frame advantage on hit.(Thanks to Xian for telling me it was unclear.:D)
____ Vs Bison
Abel 6:4
Makoto 6:4
Yun 6.5:3.5
Yang 5:5 or 5.5:4.5
Fei 6:4, if you are a good player 5.5:4.5
Other characters ? Who cares you never seen them being played
http://shoryuken.com/f260/ask-kim1234-about-random-bison-sh*t-254545/index31.html
Anyway,I edited the previous post regarding frame data,on the part of frame advantage on block and frame advantage on hit.(Thanks to Xian for telling me it was unclear.:D)
Subscribe to:
Posts (Atom)